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Thanks for the feedback, I'll see what I can do to make it better
The mapmaker achieves that fun balance of obstacle positioning between dangerous and easy. And again with risk rooms and rest rooms. And again with possible paths of egress for when shit goes wrong. They were also quite liberal with health kits and tools, which is always nice. Good design with attention to structure.
An area of improvement could be to note that the entire map can be done without being spotted a single time. (When risk is too low, it's no fun. When the obstacle is near impossible, it's frustrating.)