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Read my profile before reading the rest of my comment!
Layout too big for what the player does in it. I skipped the first section just by portaling behind the angled panel. No need for cube. No need for the timed light bridge because I can use both companion cubes to climb and get the ball that way. Tedious activation and a lot of walking to the exit. Overboard on lighting! The laser field can potentially cause trapping. Just remove it. "Portal bumping" exists with your glass and portal ceiling placement (Google it).
Try my SP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=398483361
Try my COOP map?
http://www.steamcommunity.com/sharedfiles/filedetails?id=376181211