Source Filmmaker

Source Filmmaker

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CS:GO Weapons Crate - Enhanced (You just need the key, Son)
   
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Universe: Counter-Strike
Model
Models: Hand-held
Tags: SFM
File Size
Posted
10.233 MB
15 Mar, 2015 @ 1:04pm
1 Change Note ( view )

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CS:GO Weapons Crate - Enhanced (You just need the key, Son)

In 1 collection by Pte Jack
Pte Jack's Model Uploads
105 items
Description
Someone had asked for an enhanced Weapons crate or foot locker and posted a picture of the one from CS:GO.

So here we go.

Here's a list of "some of" the Enhancements...

Opening lid with internal textures, lid latches rotate, handles can be rotated, padlock has an openable shackle.

Skin1 has changes the logo, you can edit the weapons_crate_logo2 material to a logo of your own.

This crate doesn't use the CS:Go materials they are stand-alone

For those of your who hate Unknown Control Groups add the following to your sfm_defaultanimationgroups.txt file found in the SourceFilmmaker\game\platform\cfg folder

//Weapons_Crate
"Weapons Crate Control Group"
{
"Main Bone"
{
"groupColor" "64 200 64 255"
"control" "bip_box"
}
"Latches"
{
"groupColor" "64 200 64 255"
"control" "bip_latch_lower_L"
"control" "bip_latch_lower_R"
"control" "bip_latch_L"
"control" "bip_latch_R"
}
"Lid and Handles"
{
"groupColor" "64 200 64 255"
"control" "bip_lid"
"control" "bip_handle_L"
"control" "bip_handle_R"
}
"Padlock"
{
"groupColor" "64 200 64 255"
"control" "bip_lock"
"control" "bip_shackle"
}
}

Includes:
ptejack\props\crates\weapons_crate.mdl
31 Comments
Mac Dohne Pixel 16 Dec, 2020 @ 1:35pm 
Ok thank you very much
Pte Jack  [author] 16 Dec, 2020 @ 10:58am 
https://i.imgur.com/5yBzqVL.png

You have to change the Logo material. and it will be in a diamond type setting because that is how the mesh is set up for the logo
Mac Dohne Pixel 16 Dec, 2020 @ 10:10am 
Hey, I need your help, could you please explain to me how to change the logo because I tried many things with $basetexture but it doesn't work :/
Pte Jack  [author] 22 Apr, 2018 @ 8:43am 
Ok, kewl. That was my project for today. I guess I can move on to something else now.
CODAC 22 Apr, 2018 @ 4:28am 
jack, i`m sorry. I confused the model with the standard model from the game.
Such a idiot :D
thank you for attention
Pte Jack  [author] 20 Apr, 2018 @ 10:13am 
Ok Codac, Thanks for the report. I'll check it out in a bit. If you see a pop up to replace the sub, I'll have fixed it.
CODAC 20 Apr, 2018 @ 9:28am 
just on this crate
Pte Jack  [author] 20 Apr, 2018 @ 8:08am 
On this crate? Or on a texture you're creating for another model?

If another model, when you compiled it, did you include $mostlyopaque in the qc?
CODAC 20 Apr, 2018 @ 7:03am 
hello Jack.
I have a problem with AO. The model is transparent.
If you disable the AO, the model becomes normal.
Do you know how to fix that problem? Thank you
Pte Jack  [author] 16 Jan, 2017 @ 2:35pm 
Are you using my textures as a template for the crate? if not, it isn't going to work.