Cities: Skylines

Cities: Skylines

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Heart of the Jungle
   
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5.102 MB
19 Mar, 2015 @ 3:50pm
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Heart of the Jungle

Description
When I first opened the "Buy new Tile" screen, I was distressed by the limited camera and zoom. I couldn't get an overview of the region.

Based on this I came up with this idea of a new 'challenge' - a map that puts you as a brave pioneer living the frontier life and claiming new land for your city. Start on a corner tile and face the challenge of having only one highway access - no highway is present around the map and you'll have to know and clear the land by yourself...

Will you delve deep into the jungle and find out all the mysteries and riches it holds? Will you follow an easier path into the small desert formed by the mountain range and seek for oil? Whatever way you go, be careful... There's no telling of the dangers in the heart of the jungle...

This map also contains a little joke/easter-egg, so good luck delving into the jungle ;)

<< I really recommend you use the cool "Blockbuster" LUT Color Correction created by Colossal Order for a darker, more grim ambient for the jungle. - You can find it here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=403440351&searchtext=blockbuster >>
10 Comments
Rune Trantor 23 Apr, 2015 @ 7:18pm 
Regarding the ships, I would vote for making a smallish bay somewhere that reaches into the buildable area, nothing massive, just a place to plop two ports or so.

That aside, love this map, very pretty and fun, I even left the lower, core of the jungle as a nature preserve, with the city running around the cliff of the second level.

Clustering the industry away from the jungle is very nice environmentally: http://cloud-2.steamusercontent.com/ugc/38620959932066037/4B7C75A46C8AC3A7F4BED40FD79EE81B6AD756F5/

And my personal castle is glorious: http://cloud-4.steamusercontent.com/ugc/38620959932016669/AEDC07F420282E7D9C1EDCED449C63704D689878/
CoyoteTraveller 22 Mar, 2015 @ 10:12pm 
Looking forward to playing a finished version. Very snazzy title screenshot!
Mansen 22 Mar, 2015 @ 8:07am 
It sure does :)
DaniAngione  [author] 22 Mar, 2015 @ 8:03am 
Thanks :)

Oh, wow. The same tree limit from the editor applies to the game trees?
Didn't know that, thanks for letting me know... Ouch, I suppose I might clear the 'non-playable' area a bit to increase the limit for players.
Mansen 22 Mar, 2015 @ 7:36am 
Yeah I figured the rapids versus waterfalls were very much a question of personal taste. As for the trees - Since you're so close to the tree limit, I'd argue that those flooded trees could potentially be left to the player to use. Or alternatively make use of them elsewhere on the map for decoration. (It's a terribly low limit for a map like this - Hope Colossal can find a way to raise it eventually)

As for the ships - I'd be fine either way. I don't mind having to work around map limitations. No ships? I'll know that from the start I have to plan around it and focus on making a solid train and highway network.

Great map though - I love the Nile one too. :)
DaniAngione  [author] 22 Mar, 2015 @ 6:05am 
[...]

- I'll take a look on the waterfalls, too :) Although I didn't really mind how the currently look (they're not really meant to be waterfalls, they can be rapids too :P ) as for the flooded trees, on some areas, they're a bit intentional and represent flooded/swampy areas that are common in jungles (if you check some amazon river photos, you'll see that there are many "flooded trees" :) This doesn't apply to the occasional flood that one of the rivers can cause, though :P But I thought that leaving it there might be an unexpected 'disaster' thing :P

- Yeah, that bothers me too. I'm thinking about completely removing the ships, to be honest, though it bothers me to have a colony/frontier like map without harbors :P I could push the coast a little closer into the buildable area... you think that would be ok? Or no ships?

Thanks again :)
DaniAngione  [author] 22 Mar, 2015 @ 6:05am 
Hey there :) Thanks for your critics! I'll probably have an update out soon (already working on it :) )

- About the highways, that's true. To be honest, I'm thinking about entirely removing one of the sides and leave just the small tip... Since the idea is to make it look like you're discovering/exploring this territory. So there'll probably be a highway revamp :)

- About the springs, this is completely bad design from my part. I messed up when I was creating the map by changing the sea level AFTER the "below sea-level" area was created already, so it was included as sea... the only way I could find to solve this was to lower the sea level considerably and manage with tons of springs... it looked bad though, you're right... I have a few ideas on how to fix this (by draining the sea that forms), will work on it :)

[...] (1000 characters limit)
Mansen 22 Mar, 2015 @ 5:54am 
Some constructive criticism now that I've played around with the map a bit.

- Highways are a bit of a mess. Especially in the southern part along the cliff where it's just a random smatter of bridges and oddly sloped roads. Spending some time making an organic and realistic looking highway would go a long way.

- Magical river springs? You've got a main river with several water springs in the middle of it for no apparant reason - As soon as someone starts pumping in the river, it's going to look odd having water coming out of the ground.

Make some springs off the sides of the river that connect into it instead.

- Waterfalls? Or rapids. I found your waterfalls to be too much like rapid rivers. I made them a lot more vertical in my version as well as clearing up some of the flooded trees inside of the river.

- Hill climbing cargo ships? While I can can understand you'd want to let people build harbors, it looks a little silly to have ships climb the rapids.
Mansen 21 Mar, 2015 @ 4:37am 
Love it :)
Nosh2O 19 Mar, 2015 @ 3:56pm 
Looks interesting. Thanks for your work, I will definitely give it a go.