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That aside, love this map, very pretty and fun, I even left the lower, core of the jungle as a nature preserve, with the city running around the cliff of the second level.
Clustering the industry away from the jungle is very nice environmentally: http://cloud-2.steamusercontent.com/ugc/38620959932066037/4B7C75A46C8AC3A7F4BED40FD79EE81B6AD756F5/
And my personal castle is glorious: http://cloud-4.steamusercontent.com/ugc/38620959932016669/AEDC07F420282E7D9C1EDCED449C63704D689878/
Oh, wow. The same tree limit from the editor applies to the game trees?
Didn't know that, thanks for letting me know... Ouch, I suppose I might clear the 'non-playable' area a bit to increase the limit for players.
As for the ships - I'd be fine either way. I don't mind having to work around map limitations. No ships? I'll know that from the start I have to plan around it and focus on making a solid train and highway network.
Great map though - I love the Nile one too. :)
- I'll take a look on the waterfalls, too :) Although I didn't really mind how the currently look (they're not really meant to be waterfalls, they can be rapids too :P ) as for the flooded trees, on some areas, they're a bit intentional and represent flooded/swampy areas that are common in jungles (if you check some amazon river photos, you'll see that there are many "flooded trees" :) This doesn't apply to the occasional flood that one of the rivers can cause, though :P But I thought that leaving it there might be an unexpected 'disaster' thing :P
- Yeah, that bothers me too. I'm thinking about completely removing the ships, to be honest, though it bothers me to have a colony/frontier like map without harbors :P I could push the coast a little closer into the buildable area... you think that would be ok? Or no ships?
Thanks again :)
- About the highways, that's true. To be honest, I'm thinking about entirely removing one of the sides and leave just the small tip... Since the idea is to make it look like you're discovering/exploring this territory. So there'll probably be a highway revamp :)
- About the springs, this is completely bad design from my part. I messed up when I was creating the map by changing the sea level AFTER the "below sea-level" area was created already, so it was included as sea... the only way I could find to solve this was to lower the sea level considerably and manage with tons of springs... it looked bad though, you're right... I have a few ideas on how to fix this (by draining the sea that forms), will work on it :)
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- Highways are a bit of a mess. Especially in the southern part along the cliff where it's just a random smatter of bridges and oddly sloped roads. Spending some time making an organic and realistic looking highway would go a long way.
- Magical river springs? You've got a main river with several water springs in the middle of it for no apparant reason - As soon as someone starts pumping in the river, it's going to look odd having water coming out of the ground.
Make some springs off the sides of the river that connect into it instead.
- Waterfalls? Or rapids. I found your waterfalls to be too much like rapid rivers. I made them a lot more vertical in my version as well as clearing up some of the flooded trees inside of the river.
- Hill climbing cargo ships? While I can can understand you'd want to let people build harbors, it looks a little silly to have ships climb the rapids.