Space Engineers

Space Engineers

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Sleipnir MBT (Camo)
   
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Type: Blueprint
File Size
Posted
320.351 KB
19 Mar, 2015 @ 9:12pm
1 Change Note ( view )

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Sleipnir MBT (Camo)

In 1 collection by Lord Commissar
Phoenix Vintage Craft
62 items
Description
Sleipnir Main Battle Tank

Mass: 117,464 kg
Length: 16.5 m
Acceleration: 1.86 m/s^2
Weapons: 2 Fixed Autocannons (Pilot), 1 Turret with 2 Battlecannons (Gunner)
Storage: 2 Medium Containers
Crew: 2 (Pilot, Gunner)

As other civilizations in the Sol System began to expand, it became clear to the Republic that they could no longer rely on their Navy alone to defend their colonies. To respond to these new threats, the Sleipnir MBT was created as a highly durable, yet flexible battle tank. The Sleipnir uses state of the art technology, allowing it to hover above any surface, whether in a Zero-G environment or not. This gives the tank an advantage over the wheeled vehicles favored by many other factions, by allowing a higher level of maneuverability, immunity to pressure-triggered mines, and, most of all, a limited flight ability.

Hovering -------------------------------------------------------------

The Hovering process is all automated through sensors, so there is nothing you need to do control wise to maintain it. However, there are a few things to keep in mind:

The hovering works by using gravity to pull the tank downwards when it is too high, and engines to push it back up when it gets too low.

Gravity activates above 2m
Engines Activate below 1.5m - a ventral proximity warning will also pop up in the pilot's seat at this point

In the Pilot's seat, you can find several flight controls (view the screenshot above) to help you in specific situations. Most of the time, you should not need to use these controls.

- The tank has 2 gravity generators inside of it, pulling down on 5 artificial mass blocks. For best results, try to keep the pull on the tank at 2 Gs. If you are in an environment that already has Gravity, you can turn one of the generators off. However, for Zero-G it is recommended that you use both internal Gravity Generators.

- You can turn off the artifical mass blocks if you wish to fly away from a Gravitational environment.

- Similarly, you can deactivate either/both sensors which control the hover (the one that activates/disables gravity and the one that activates/disables the engines) for more precision control. However, this is not recommended.

**Keep in mind that there are no downward thrusters. All downward movement is made through gravity.**

**It is recommended that you do not try highly aggressive maneuvers with the tank, as it may overcompensate and fly away from the terrain. For best results, do your best to keep the tank level as you fly, and slow down when negotiating obstacles.**

Mods Used -----------------------------------------------------------
AI Core
Armor Ramps
Azimuth Pilot & Passenger Seats
Conveyor Hinges
CSD Autocannon
CSD Battlecannon
Door Mod
Maglock Surface MkII
S-M Thrusters
Small Ship Interior Lights
Small Ship Glass
Small Ship Gravity Generator


Some have asked about donations. Obviously you needn't feel obliged, but anything is greatly appreciated and you have my thanks!
https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=9LSL72A775HBJ
6 Comments
Armada 23 Mar, 2015 @ 10:34am 
oh ok
Lord Commissar  [author] 23 Mar, 2015 @ 10:29am 
there is no oxygen for small ships. i wouldnt put it on a battle tank anyway, which can expect hull breaches often
Armada 23 Mar, 2015 @ 8:44am 
add oxigen plz
Lord Commissar  [author] 21 Mar, 2015 @ 2:59pm 
i may make one when i have 1-2 more variants, since people seem to be requesting it quite a bit. currently it is only blueprints, though
KiRyuu 20 Mar, 2015 @ 1:17pm 
is there a map with all the mods you use for the blueprints?
Tangy 20 Mar, 2015 @ 11:34am 
Really great works, You've inspired me to the point of playing this game almost daily, and your creations have helped me through development processes of my own vehicles. Keep up the great work, and a stunning job on that tank!