X Rebirth
46 voti
More Jump Fuel
   
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20 mar 2015, ore 12:14
29 mar 2015, ore 5:23
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More Jump Fuel

Descrizione
Makes fuel cells smaller so capital ships can store 4 times more and, therefore, jump 100 times (instead of 25) with a full load. This is less cheaty alternative to the "no Jump Fuel for Player Ships" mod.

This is a part of w.evans MICT Mod (http://forum.egosoft.com/viewtopic.php?t=377825) from whom the idea originates.

Version:
*1.0

Known issues:
*None.

Mod Incompatibilities:
*None.

X:RB Version
*4.3

Savegame compatible:
*Yes

Future work:
*None

Feedback and bugreports are welcome.
23 commenti
SpaceShark 17 ago 2019, ore 8:27 
Mod work on 4.3 and it's nice to have 10.000.
About the save i dont know if it affect or not.
voice of enigma 4 set 2018, ore 22:47 
still work?
SkyWølf 14 mar 2017, ore 15:37 
Great mod works for 4.0 as well. Although (per fuel cell) is technically not correct since it still costs 100 fuel cells you can just store more.
janda  [autore] 8 ago 2015, ore 4:13 
yes
kelmenwong 7 ago 2015, ore 20:45 
so this change the fuel ware volume from 4 to 1, while no change to the capital ship fuel storage capacity?
Walker Evans  [autore] 5 apr 2015, ore 2:05 
Hey Deluzion,

It's possible to build fuel stations in vanilla. At least with Albion CVs. Pretty sure with Omicron Lyrae CVs too.
DeluzionConfuzion 4 apr 2015, ore 17:18 
thanks walker, that make a little more sence now. i guess i didnt think about the economy much, but that brings up another question, i know theres a mod that lets you build ship yards, but is there anything that lets you build fuel stations?
janda  [autore] 4 apr 2015, ore 9:19 
@Walker
Just so people see that you are an author of the mod.
Sadly, Steam doesn't give coauthors more rights...
Can you come online? i have a question :)
Walker Evans  [autore] 4 apr 2015, ore 9:17 
Uh oh. I'm a contributor? What does that mean?
janda  [autore] 4 apr 2015, ore 9:15 
@Walker Evans
Of course not!