X Rebirth

X Rebirth

More Jump Fuel
23 Comments
SpaceShark 17 Aug, 2019 @ 8:27am 
Mod work on 4.3 and it's nice to have 10.000.
About the save i dont know if it affect or not.
voice of enigma 4 Sep, 2018 @ 10:47pm 
still work?
SkyWølf 14 Mar, 2017 @ 3:37pm 
Great mod works for 4.0 as well. Although (per fuel cell) is technically not correct since it still costs 100 fuel cells you can just store more.
janda  [author] 8 Aug, 2015 @ 4:13am 
yes
kelmenwong 7 Aug, 2015 @ 8:45pm 
so this change the fuel ware volume from 4 to 1, while no change to the capital ship fuel storage capacity?
Walker Evans  [author] 5 Apr, 2015 @ 2:05am 
Hey Deluzion,

It's possible to build fuel stations in vanilla. At least with Albion CVs. Pretty sure with Omicron Lyrae CVs too.
DeluzionConfuzion 4 Apr, 2015 @ 5:18pm 
thanks walker, that make a little more sence now. i guess i didnt think about the economy much, but that brings up another question, i know theres a mod that lets you build ship yards, but is there anything that lets you build fuel stations?
janda  [author] 4 Apr, 2015 @ 9:19am 
@Walker
Just so people see that you are an author of the mod.
Sadly, Steam doesn't give coauthors more rights...
Can you come online? i have a question :)
Walker Evans  [author] 4 Apr, 2015 @ 9:17am 
Uh oh. I'm a contributor? What does that mean?
janda  [author] 4 Apr, 2015 @ 9:15am 
@Walker Evans
Of course not!
Walker Evans  [author] 4 Apr, 2015 @ 8:48am 
@Deluzion, I don't think it's possible to directly reduce fuel consumption per jump without hacking the exe. There's a switch available per jump: to use fuel, or to jump without using fuel; but it looks like the amount of fuel used per jump is completely internal.

Interestingly, each jump uses 100 fuel cells regardless of where you jump. So vanilla jumps to a neighboring sector, a hacky jump from Maelstrom to Albion, and an in-zone jump to get to an advantageous position to fire the IHC all use 100 fuel cells per jump.

It is possible to work around it by giving the ship 90% of its fuel cells back after making a jump, but I feel that 100 jumps per full tank of fuel is already plenty, but others might not feel that way. Also, decreasing fuel consumption will reduce over-all demand for fuel cells per amount of time.

@janda, Hope you don't mind my answering Deluzion's question on your thread.
janda  [author] 3 Apr, 2015 @ 3:09am 
hm i honestly do not know as i only changed the waresize of fuel from 4 to 1.
reducing fuel consumption may have an impact on the economy.

You could use the no jump fuel for playerships mod if you want to jump without using fuel (i used that mod until w.evans came up with the waresize reduction idea)
DeluzionConfuzion 3 Apr, 2015 @ 3:00am 
ok derp on my part..... what i meant was, can it be made so that when jumping it only uses (yes not 100) but 10 units? (in other words, use 90% less fuel).
janda  [author] 3 Apr, 2015 @ 12:49am 
Why 50? you need 100 per jump!
How about turning off autorefuel, then the ship should use all its fuel (and not keep 500)
DeluzionConfuzion 2 Apr, 2015 @ 5:11pm 
one question, is it posible to make it so the ship in question dosnt need to use 500 units to begin with? like say, 50 instead? add that to this mod and ill never have to worrie again, (at least not for a while).
Classified: TS/BBR 1 Apr, 2015 @ 11:46pm 
Perfect this is a very good answer to the problem, thank you.
Walker Evans  [author] 22 Mar, 2015 @ 1:49pm 
[quote=janda]dass jetzt mehr davon gelagert werden können (auf allen Schiffen und auch in den Fabriken), weil sie jetzt kleiner sind.[/quote]

Exactly. Think of it as a development in miniaturization.
janda  [author] 22 Mar, 2015 @ 11:51am 
Nochmal kurz zur Erläuterung:
Es werden genau so viele Energiezellen wie vorher gebraucht. Der Unterschied ist, dass jetzt mehr davon gelagert werden können (auf allen Schiffen und auch in den Fabriken), weil sie jetzt kleiner sind.
Dark-Chummer 22 Mar, 2015 @ 11:07am 
Na dann werde ich die Mod mal ausprobieren. :-)
janda  [author] 22 Mar, 2015 @ 8:02am 
Sind Sonarzellen der Treibstoff (ich spiele die engl Version)?
Das dürfte auf die Wirtschaft keine größeren Auswirkung haben...
Dark-Chummer 22 Mar, 2015 @ 1:58am 
Das bewirkt dann doch auch, dass die Sonarzellen weniger gebraucht werden, und diese dadurch weniger verkauft werden. Ist das dramatisch für die Wirtschaft, oder noch eventuele weitere Folgen?
janda  [author] 21 Mar, 2015 @ 7:28am 
Yeah but it was w.evans idea actually!
innesbrad 21 Mar, 2015 @ 5:51am 
nice job... little change to the ware file and presto lighter goods heehehe...love it..