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About the save i dont know if it affect or not.
It's possible to build fuel stations in vanilla. At least with Albion CVs. Pretty sure with Omicron Lyrae CVs too.
Just so people see that you are an author of the mod.
Sadly, Steam doesn't give coauthors more rights...
Can you come online? i have a question :)
Of course not!
Interestingly, each jump uses 100 fuel cells regardless of where you jump. So vanilla jumps to a neighboring sector, a hacky jump from Maelstrom to Albion, and an in-zone jump to get to an advantageous position to fire the IHC all use 100 fuel cells per jump.
It is possible to work around it by giving the ship 90% of its fuel cells back after making a jump, but I feel that 100 jumps per full tank of fuel is already plenty, but others might not feel that way. Also, decreasing fuel consumption will reduce over-all demand for fuel cells per amount of time.
@janda, Hope you don't mind my answering Deluzion's question on your thread.
reducing fuel consumption may have an impact on the economy.
You could use the no jump fuel for playerships mod if you want to jump without using fuel (i used that mod until w.evans came up with the waresize reduction idea)
How about turning off autorefuel, then the ship should use all its fuel (and not keep 500)
Exactly. Think of it as a development in miniaturization.
Es werden genau so viele Energiezellen wie vorher gebraucht. Der Unterschied ist, dass jetzt mehr davon gelagert werden können (auf allen Schiffen und auch in den Fabriken), weil sie jetzt kleiner sind.
Das dürfte auf die Wirtschaft keine größeren Auswirkung haben...