Cities: Skylines

Cities: Skylines

62 ratings
McKinleyville
   
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5.310 MB
20 Mar, 2015 @ 4:36pm
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McKinleyville

Description
I've been working on this for a few days now. I wanted to create a really natural, balanced, not-too-flat, not-too-busy map that lends itself to some interesting city development.

It's a chunk of land slightly north of McKinleyville CA, heightmap sourced from the wonderful terrain.party website. Selected purely because I was browsing the world and happened to think this bit looked interesting.

I've edited it to some extent, to make things more diverse, fun, challenging, more suitable for building.

It has a thickly forested region of valleys toward the back of the map, which funnel various streams into a very powerful central river. Very high hydro-electric potential - just remember you don't need to build the dam *too* tall, otherwise it'll just end up taking over 5 years to fill up the yawning valley behind it and start working, all for the same power output.

I've tried to place resources intelligently. There are a couple of accessible forests on the flatter areas (and a lot more inaccessible ones), a couple of oil patches in the hills, and lots of ore in the mountains, but accessing it may be challenging. There's a lovely fertile valley at the foot of the mountains that is nicely sheltered, should make for some picturesque farmland.

It's all connected up and I've tried to make the starting highway potentially useful to future expansion, including a useful highway junction in the starting area that will hopefully avoid the "how do I connect this up?" issue at the start of the game. Just run whatever connecting road you want straight off of the junction roundabout.

I was a bit torn selecting a starting tile. The center one didn't have enough buildable land, and another next to looked good but had no access to water. I think the one I picked is probably the most balanced.

Let me know what you think!
23 Comments
Bucky Steeles 27 Jul, 2015 @ 6:49pm 
From the looks of the screenshots this should be good. I've finally found a good well-balanced, and as you said not-too-busy landscape that's just going for casual but interesting. You're making me sound like a flammboyant fashion designer. Great job!!
al-ferris 26 Apr, 2015 @ 7:12am 
My favourite map so far! Great variety...beachfront, ore filled rocky landscape and flat land. Very workable.
Metalmaniac1234 13 Apr, 2015 @ 11:02pm 
@MrWoody - Thanks for the help. Much Appreciated
Dan  [author] 13 Apr, 2015 @ 3:16pm 
@Metalmaniac1234 - Oh, and to stop the reshaping thing... anticipate how many connections you'll want to make, and build the circle using that many segments to begin with... and only connect at those nodes. If you cut half way along a segment, it'll always have to attempt to reshape the curves to fit, and it will always make a mess when you're making something that small.
Dan  [author] 13 Apr, 2015 @ 2:50pm 
@Metalmaniac1234 - Ramps and highway will always attempt to carry on a curve, they'll never let you form right-angles. Build the roundabout using 2-lane road and then upgrade it to ramps after it's finished.
Metalmaniac1234 13 Apr, 2015 @ 2:20pm 
@MrWoody - I really like the concept you have going with that and have been attempting to make them in the editor for the last hour or so. Whenever I make a connection to the circle, it skews the whole thing into a weird ellipse, and half the time it won't even let me connect saying that the space is already used. Is there any way you could put a couple on the workshop as I'm very interested in integrating them into my cities.
Dan  [author] 13 Apr, 2015 @ 1:48pm 
@Metalmaniac1234 - I've pre-built my own small library of road network building-blocks in the intersection editor... it's relatively easy to build symmetrical in the editor with a nice regular grid. The rest of the road building I tend to use a lot of spacer-roads and fiddly triangulation because I'm a bit of an OCD lunatic :-)
Overall I've found using ramps as sort of intermediate-local-main-roads seems to work far better than using 4 or 6-lane main roads... I've pretty much given up on 4 and 6 lane entirely.
Metalmaniac1234 13 Apr, 2015 @ 1:37pm 
How do you make those small roundabouts (not the highway ones) so clean. Are you using the offramp road? I can never get it to be perfectly symmetrical like you have.
VoxKoshka 10 Apr, 2015 @ 11:02am 
Weird. I'm from Niles, OH (where McKinley was born). I know a bunch about him. Huh
SorryNoCake 7 Apr, 2015 @ 12:27am 
I live in McKinleyville................................................... creepy :)