Tabletop Simulator

Tabletop Simulator

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Heroscape Map: Scorian Peak
   
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Game Category: Board Games, Strategy Games
Number of Players: 2
File Size
Posted
Updated
1.287 MB
22 Mar, 2015 @ 12:14pm
24 Mar, 2015 @ 3:25pm
2 Change Notes ( view )

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Heroscape Map: Scorian Peak

Description
A Map of 2 Player heroscape Skirmish.
No Special movement and/or Rules on that Map.



Disclaimer:
I did not make any of that content. The Basic Heroscape mod is this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=372979678

I just resorted and added a Roundcounter-Bag and Dicetower.


The Dicetower are used from here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=275550632

Map-Idea from Eclipse found on Heroscapers.com under the same Title.



Background from the wikimedia-milkyway database.
Thanks to all who created the original content for their work!
6 Comments
Iccaruss  [author] 11 Jun, 2015 @ 2:39pm 
oh yeah.. that might be the case, though it is at my rig like 30 rubish and 70% fixable fit if i have to correct something in the middle. Though lock everything around the "redecorating" might help deal with that. There might be another trick with shrinking working for you:

1. unlock the tiles you wish to change
2. delete it
3. shrink the replacement tile ( "-" key )
4. place it
5. lock it
6. unshrink it ( "+" key )

just be sure to shrink and unshrink in the same amount of time to get the right size back ;)

at this moment there are not really many 3d Meshes for Heroscape... look at dissonances pack (link in my first answer) for more information or ask him please. he creates this stuff, i just reform it and make maps and battlefields ;) i am no real 3d-worker, though skilled in using the tabletop simulator, not skilled in doing the whole mesh and framing behind the scenes.

Just to be super sure: i claim no ownership of the moddeling work done by Dissosance
ForAiur 11 Jun, 2015 @ 2:18pm 
Hm, I really have to put stone next to stone. If I want to change something in "the middle", stuff often doesn't fit. Sucks pretty hard :/

Do you know where I can find the 3d Mesh of the heroscape hexes? I would like to edit them in Blender.
Iccaruss  [author] 11 Jun, 2015 @ 8:36am 
aaand a last thing i could just think of (i should think a lot before posting an answers xD):
Sometimes when you throw tiles around the table they just "loose" there snapping and proper orientation. The easiest way to recover it is to copy one with just perfect orientation. I usually set down a set of "perfect" hexes somewhere in the corner and then just do not move them at all, just copy paste to work with them, so you always get a neat set of tiles you can retreat to if everything f**ks up.

There might be a variant of coding or seting up the right options to make the orientation back to normal again... but i did not invest time in that, since it just worked so perfectly ;)

also: love mechwarrior, if you set up a battlefield i would like to see that and maybe use that sometimes ;)
Iccaruss  [author] 11 Jun, 2015 @ 8:31am 
Oh, and after looking at your picture: every tile has to be locked if placed corectly before placing the next level (easy locking is: hover over the tile with the mouse and press "L") otherwise the tiles would just gravity-coliding-meshing-stuffy around and mess up EVERYTHING... i even lock hexes while doing one level, since big piles of moving physiques items can mess each other up really fast...
Iccaruss  [author] 11 Jun, 2015 @ 8:27am 
the basic hexes from the heroscape - pack created by Dissonance https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=372979678 seems to work just fine without ANY adjustments in the options or snapoptions....

It might be, that the newer Tabletop-versions just messed up snapping, i have not tried to create a map since than...

the Towers and Walls are more difficult. The easiest way is to:

1. shrink them down,
2. let them snap in the center of the base,
3. place all wall/tower-things adjacent to each other,
4. lock them (VERY IMPORTANT)
5. then unshrink them in that locked state.
ForAiur 11 Jun, 2015 @ 8:02am 
How did you resort the hexagons so perfectly? I copied the and tried it with 1.70, 1.69 and other snap to hex options. One of them worked very well, but A SINGLE HEX didn't want to fit. This is so clumsy :/ How did you do it?

https://dl.dropboxusercontent.com/u/226592/TTS/2015-06-11%2016_59_49-Tabletop%20Simulator.jpg