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As diplomacy works now, the very first thing I do when the game starts is find and play a bearacracy card.. you end up with so many "leverage" cards that you can play for free, that you are pretty much unstopable.
Anyway, I once came up with a solution for the problem, but it remained in the theoretical stage - adding an empire ability (or an ability, period :P) to the player which changed the name of any player-owned object, and could be done any number of times instead of this card mumbo-jumbo. Don't remember how I intended to do it...