Arma 3
33 ratings
COOP8 Prince of Persia IV
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, Zeus
Scenario Type: Infantry
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
7.175 MB
23 Mar, 2015 @ 1:50pm
4 Mar, 2016 @ 2:14pm
3 Change Notes ( view )
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COOP8 Prince of Persia IV

Description
Battle is lost, but for some, it isn't over yet.

Major Namdar, XO of the 3d Motor Rifle, has managed to escape the onslaught with critical intel. Intel which must not fall to enemy hands. Small SF team is sent back to ruined Kavala to find major Namdar, and bring him home.

Special forces of the Griffin regiment are among the best there are. They know that if they fail, they better not return at all.

This is 4th part of my Persian Guards infantry missions. All parts can be played independently.

Features:

- Designed for vanilla A3. No mods required!
- Play as major Namdar, SF rescue team, or a sniper duo.
- Recommended for 3+
- Atmospheric specop/sneak coop
- Hosted or dedi compatible
- Option to slot Zeus (not mandatory. This adds +1 to playercount)
- Features FHQ TaskTracker, Tonics viewDistance and venerable Psycho's revive!

Update:

Minor facelift 05/03/2016.

- Bad link fix. Eden patch changes.
- Added 1 playable slot.
- Minor design changes.
- Aesthetic improvements.
18 Comments
Phantom Six 7 Apr, 2016 @ 2:51pm 
I haven't played this one yet, but hopped in and got killed by one of the Marshall crewmen D:
Varanon 7 Apr, 2016 @ 2:51pm 
Holy shite, that was great
Alwarren 7 Apr, 2016 @ 2:49pm 
Replayed it again, great great mission, I love it.
Stagwine  [author] 4 Mar, 2016 @ 2:31pm 
Eden patch facelift. Fixed static link issue and addes several general improvements. - Stag
Stagwine  [author] 1 Sep, 2015 @ 4:34am 
CiA playing Prince of Persia IV (contains spoilers! video by Alias):

https://www.youtube.com/watch?v=7eZ7DLQ2vY4
Stagwine  [author] 8 Jun, 2015 @ 5:59am 
Thanks DennyS. Difficulty balancing is one of most difficult things for me as a mission maker.

From technical perspective, only reason to avoid Kavala is huge map lag when AI with any kind of pathfinding is used. It is better than it used to be, but still pretty bad. I probably should add more patrols just in case player 'violates the no go'.
デニス 5 Jun, 2015 @ 6:48am 
Well I misread and misunderstood the instructions and wondered all around Kavala even in the 'avoid' zone all the way to the castle and back. I felt that sneaking away (+ avoiding hunters) was not too hard, and I only got into shooting when I wanted to do so on purpose. Maybe some patrol routes on the roads or few more infantry or something would be cool to make it a little more challenging. I felt it was a bit on the easy side for the major sneaking around.
Stagwine  [author] 5 Jun, 2015 @ 5:37am 
Glad you guys liked it. How was the difficulty when playing the major? Too easy? Difficult? Something between?
Variable 4 Jun, 2015 @ 5:14pm 
Another perfect mission! GREAT job! You are a gifted story teller and a mission maker, looking forward to more!
Valhalian 4 Jun, 2015 @ 5:14pm 
Excellent mission! Much thought was put into this. Great story and great atmosphere.