Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Guess this is the first one that I didn’t end up playing, it wasn’t greyed out in my queue. And I certainly don’t remember it. (I might have entered it before but I don't think I ever ended up completing it.)
Can’t say I’ve seen a chamber make use of both gels AND pellets before. Interesting combo, and well done overall.
Also, I feel like the antline to deactivate the fizzler blocking the pellet isn’t obvious enough, being tucked far up into a ceiling corner, and I completely missed it at first, seriously thinking that I needed to do some insane ninja bounce across the gap while portalling the pellet to its catcher.
Difficulty: 4/10
Design: 9/10
Enjoyed: 7.5/10