Serious Sam 3: BFE

Serious Sam 3: BFE

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CTF Ally Indicators
   
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Game Mode: Versus, CTF
File Size
Posted
Updated
26.966 KB
31 Mar, 2015 @ 4:03pm
24 Sep, 2017 @ 7:35am
9 Change Notes ( view )

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CTF Ally Indicators

Description
This mod adds in markers that point out your allies in Capture the Flag games. Note that the players' teams are not exposed to scripting, so the script works off of an educated guess that may end up being completely wrong on some maps.

Anyways, so, kind of a thing with team games is that in Moddable Mode, if any players are using models that you don't have, those players will appear as Sam... Thing is, they appear as regular Sam, without any team coloring. As such, this makes it really hard to tell which team those players are on. Now, while this issue could be resolved by just having every single player model on the workshop downloaded (Noam made a handy collection for that)... There's more than 100 individual player model packs on the workshop at the moment, and as such, would be completely unreasonable to expect of everybody. That's where this mod comes in, as it'll point out which players are on your team regardless of whether or not you have their models. This is mostly a temporary solution until Croteam addresses the issue.

Of course, as stated previously, there is a chance this could end up being wrong on some maps. I basically just draw a line between the center of the two teams' flags, and players on one side are on one team, and ones on the other side are on the other. This may be problematic if the flags are either too close together, have player spawns near the middle, are at an odd angle to eachother relative to the map, or any combination of the three. If this does happen, you may have players incorrectly marked.

I cannot do this kind of mod for other team-based gamemodes, sadly. This is purely based off the guess that players will spawn on the same side of the map as their flag, and other gamemodes tend to have spawn points usable by both teams, which scripting cannot tell the difference between.

This mod runs completely locally, so other players will not see the Ally markers if they don't have the mod installed themselves. As well, this will not run in Splitscreen.


Changelog:
V1.7
-Added support for another Infiltration map

V1.6
-Added support for a couple more Infiltration maps

V1.5
-Added support for a couple more Infiltration and QTF maps

V1.4
-Updated to support the new Serious Box Solid (Infiltration) maps, as well as Aztec Zone (QTF)

V1.3
-Fixed a bug where the Indicators would break when the local player goes into spectator mode. The Indicators are now properly handled when no player is the local viewer, and the script will now properly detect when the player rejoins the game after having been spectating from the level cameras.
-Fixed a bug where the Indicators would constantly flicker in between rounds of Last Team Standing (when the winner of the round is being announced)
-Added support for an upcoming QTF map

V1.2
-Added support for specific maps in other team-based gamemodes. This primarily includes the custom "Infiltration" and "Team Fortress" gamemodes.
-Added a level-specific fix for the map "Glimmer"
-Fixed the console errors that could happen when a player leaves the game

V1.1
-Fixed a calculation error that was returning reversed angles
-The script now takes Spawn Markers into account when determining which team a player is on. This mostly fixes a bug where clients that join mid-match would determine each player's team solely by which side of the map they're on at the time of joining. Now the team will only be determined when each player respawns (so markers will be missing until each individual teammate has died).
-The marker above a player will now vanish when the player dies

V1.0 Initial Release
5 Comments
Ryason55  [author] 2 Apr, 2015 @ 5:04pm 
@Foxy_The_Cheat
For now, the indicators will not show through walls. While I was thinking of doing so (and perhaps enabling them for Co-op as well), at the moment, this is mainly intended to be a temporary fix for a thing, and not an added feature. Maybe later, though.
Pan 1 Apr, 2015 @ 12:46pm 
Thank the lord in freaking heaven.
Lapper Snapper 1 Apr, 2015 @ 4:51am 
Noice m8. Question, does the indicator show through walls?
noam 2000 31 Mar, 2015 @ 11:55pm 
Awesome!
Solais 31 Mar, 2015 @ 11:49pm 
Now this is interesting!