Distance
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Null Void
   
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Difficulty: Advanced
Mode: Sprint
Etiquetas: level
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3 ABR 2015 a las 9:27 a. m.
7 NOV 2018 a las 11:24 a. m.
11 notas sobre cambios ( ver )

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Null Void

Descripción
Something around Nothing

Fixed the terrible look of the map that happened after a certain patch.
20 comentarios
TOESFERATU 7 AGO 2016 a las 8:14 p. m. 
great concept, fun level except for the render distance issue as mentioned (the obstacle parts become memorization/trial and error because you can't react fast enough :[ )
Xiooo  [autor] 24 JUN 2016 a las 11:01 a. m. 
@Jehuty: I tried to fix the issue with the render distance bit couldn't fix it as I have no clue what causes it. :(

What do you mean with white lines? All light emitters should be off/black.
Jehuty 24 JUN 2016 a las 6:26 a. m. 
Can you please fix obstacles just popping out too cloosein front of the car? It makes it really hard to drive while boosting.

And can you remove the white lines on black textures?

Thanks for the fixing for unity 5 build anyway. It's one of may favorite levels!
michel.robichaud 6 FEB 2016 a las 7:34 a. m. 
LOL, this is one of the hardest levels I played and it is the first one I get a Diamond Medal on...:steamfacepalm:
Xiooo  [autor] 10 DIC 2015 a las 12:11 p. m. 
To anyone wondering why it is ugly and unplayable: All tracks that used the "Globalfog" from the editor, were completely changed. Which basically affects all of my tracks. I have tried a few things, but possibly wont be able to change it. Sorry :(
Jehuty 3 OCT 2015 a las 6:11 a. m. 
Can you please fix it for the new Unity 5 build? It looks totally broken now.
Leif The Head 26 JUN 2015 a las 6:22 p. m. 
What the fuck I cant see SHIT!
Xiooo  [autor] 22 ABR 2015 a las 7:46 a. m. 
@GT91240 I already forgot about that part of Antichanber, but now that you mention it... you're right :D
Guizmodo 22 ABR 2015 a las 5:12 a. m. 
Like everyone else, I LOVE this great idea! This makes me think the game Antichamber when we pursues the black cube in the end.
Xiooo  [autor] 19 ABR 2015 a las 12:09 p. m. 
Haha, thanks you all :)