Distance

Distance

Null Void
20 Comments
TOESFERATU 7 Aug, 2016 @ 8:14pm 
great concept, fun level except for the render distance issue as mentioned (the obstacle parts become memorization/trial and error because you can't react fast enough :[ )
Xiooo  [author] 24 Jun, 2016 @ 11:01am 
@Jehuty: I tried to fix the issue with the render distance bit couldn't fix it as I have no clue what causes it. :(

What do you mean with white lines? All light emitters should be off/black.
Jehuty 24 Jun, 2016 @ 6:26am 
Can you please fix obstacles just popping out too cloosein front of the car? It makes it really hard to drive while boosting.

And can you remove the white lines on black textures?

Thanks for the fixing for unity 5 build anyway. It's one of may favorite levels!
michel.robichaud 6 Feb, 2016 @ 7:34am 
LOL, this is one of the hardest levels I played and it is the first one I get a Diamond Medal on...:steamfacepalm:
Xiooo  [author] 10 Dec, 2015 @ 12:11pm 
To anyone wondering why it is ugly and unplayable: All tracks that used the "Globalfog" from the editor, were completely changed. Which basically affects all of my tracks. I have tried a few things, but possibly wont be able to change it. Sorry :(
Jehuty 3 Oct, 2015 @ 6:11am 
Can you please fix it for the new Unity 5 build? It looks totally broken now.
Leif The Head 26 Jun, 2015 @ 6:22pm 
What the fuck I cant see SHIT!
Xiooo  [author] 22 Apr, 2015 @ 7:46am 
@GT91240 I already forgot about that part of Antichanber, but now that you mention it... you're right :D
Guizmodo 22 Apr, 2015 @ 5:12am 
Like everyone else, I LOVE this great idea! This makes me think the game Antichamber when we pursues the black cube in the end.
Xiooo  [author] 19 Apr, 2015 @ 12:09pm 
Haha, thanks you all :)
Breezy ♠ 19 Apr, 2015 @ 8:59am 
Wow that was an awesome. I just played it this map should be in the game itself I loved this concept so much THUMBS UP TO YOU :D
Jarminx 15 Apr, 2015 @ 10:51pm 
Seriously? Horrible map.
Brianinator 12 Apr, 2015 @ 12:48pm 
Awesome map. It remids me of Limbo so much!
dawntorch 11 Apr, 2015 @ 3:12pm 
Awesome map!
bullet babe 11 Apr, 2015 @ 8:04am 
Hey! I do Distance track showcases on the Youtubes, and I like to try and interview map creators while I do it. I dig this track! I'd love to have you on the show for an interview, if you're up for it :)
Just shoot me a friend request if you're down and we can figure out a time!
You can check out my previous showcases here-
https://www.youtube.com/playlist?list=PLOWZJf0bw_jKXphL-PsJzpQFuNr2yz3oS
Xiooo  [author] 8 Apr, 2015 @ 2:08am 
Don't know what else to say but thank you :D
Meishashier 7 Apr, 2015 @ 9:52pm 
The most beautiful level I have ever seen!
Siddey10 7 Apr, 2015 @ 4:05pm 
It is a very interesting concept, Visually, it feels like the track is a virtual world being constructed around you as you traverse it. Short sight range and somewhat difficult to see rollers (mostly because they blend into the track edges) make this track challenging, but not to difficult overall to complete.
Light-Emitting Resistor 6 Apr, 2015 @ 3:35pm 
I love the concept for this track. I do think another checkpoint near the start would be a good addition. As it is now, you get sent back near the start of the track if anything happens within first minute or two.
Embylles 3 Apr, 2015 @ 11:28am 
This is so confusing...