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Just as a question, is dispatch mode (and linking CMD to a different text panel) compatible with different runtime parameters?
The missiles I had put together did indeed point the V_Dampener block towards the planet, relative to V_MID. All of the V_ reference Blocks were 1x1x1. However, it no longer pointed the V_Dampener towards the planet when I choose an Earth planet, instead of a Martian planet.
I tried using the JDAM missile you made, and it works normally even on the Earth planet type. So I copied it's script and renamed the config area, to match my missile and it worked like a charm.
So IMO there is either something wrong in the Cruise Missile Script Mk.2 making it not work correctly on Earth type planets, which you fixed while making the JDAM, without re-uploading the script itself. Or I set something up wrong when I made it from scratch, which was then fixed by using the script from the JDAM, and renaming it. The latter is probably more likely lol
I've made a new missile using your Cruise Missile Script Mk.2, your Remote Targeting script Mk.2. It is set up to line its bottom thrusters up with the planets gravity. It works perfectly on some worlds, like the mars custom start world for example. But when I go to use it on an Earth like planet, it still tracks to the target, but no longer points towards the planets gravity, crashing into the ground before it reaches the target.
Any idea what might be causing this?
Here are some features that would make it even better:
* add functionality for using jump drive missiles / teleport bombs -- either as a way to get to the target, or as something that gets activated once the missile is within range of the target in order to penetrate the target's defenses.
* add support for multiple-warhead configurations, and for decoy deployment, to counter anti-missile defenses.