Arma 3
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BECTI WARFARE RHS AiATP - Takistan
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
1.984 MB
6 Apr, 2015 @ 10:46am
7 Apr, 2015 @ 10:37am
4 Change Notes ( view )

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BECTI WARFARE RHS AiATP - Takistan

Description
- 16 x 16
- Full RHS adaptation.
- Mods requires :
RHS http://www.armaholic.com/page.php?id=27139
AiATP http://www.armaholic.com/page.php?id=26682

Known issues:
- AI commander freezes if spawned into a player built but incomplete base.
- Workaround 1: Move HQ to a new base location before voting for AI commander.
- Workaround 2: Sell current base before voting for AI commander.
- All weapon, item and vehicle icons are black in purchase menus (did see something related to this in the runup to 1.40 but haven't looked at it yet, anyone got some tips to save me some research time?)
- Undeployed HQ displays 2 kill messages when destroyed in SP.
16 Comments
Sgt.What 28 Jul, 2018 @ 7:50am 
i wish the buildings would have some other textures, these buildings dont fit in the World
Teriyaki 2 Apr, 2017 @ 4:47pm 
I think this mod could use some fps improvments, Sometimes I get 5 fps for basicly no reason, Which is wierd in comparison to the games "smooth" 30
Hullahopp 11 Mar, 2017 @ 1:47pm 
Light Factories are in use all the time, but they don't produce shit
You need to build another Light Factory to make it work (even then ofe of them is stuck)
Martian Patriot 31 Dec, 2016 @ 2:21pm 
Can I supplement AiATP with CUP Terrains-Core and CUP Terrains-Maps?
GC_Rallo 6 Dec, 2016 @ 5:01am 
Does anyone know how to get rid of the info window in the top right of the screen? (the one directly below your weapon info display, has things like Mission Time, Commander, Resources, etc in it)

It's a helpful window but I'd like to be able to hide/show it instead of having it in my face all the time.
Turist 22 Dec, 2015 @ 10:12am 
Good misson THX
Mr.Lake 15 Dec, 2015 @ 3:14am 
Mod not working on SP. Installed and updated required addons - RHS AFRF, USAF and AiATP -but can't create a game. Which is sad, because I really loved CTI on Arma II OA... Any answers to this? Thanks in advance.
WieldyRelic 26 Nov, 2015 @ 1:05pm 
there is somthing wrong with this mod capture points are able to cap some guns dont have ammo , AI just wonder around they dont go to towns and you need to take the town strongholds before you can take the town which is really annoying. but for the Russian side all the guns work but there are only like 10 guns even with all the gear upgrades same with light Vic depot when it is all upgraded you dont have cars with guns which kinda sucks but yeah... also no handguns
Swizzle 9 Nov, 2015 @ 6:13am 
Gangbang, was it difficult to add RHS support to beCTI? Would like to add it to the latest version of Zerty's edit.
dvd.brewster 18 Jun, 2015 @ 6:34pm 
Say GangBang .00. Would u Make some ACE Miscelanneous supply boxes in Build menus?:NATO: