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SciFiACC is the internal recoil stat and the set to "2" is just so the accuracy is low during the equip animation, stabilizing shortly after.
Unfortunately, the exact values for the camera shake and recoil deviation are indeed coded into a weapon's respective firing function. It's probably something I'd do differently, were I to start over, but it is what I did in 2015.
That being said, each weapon has a table with information detailing a weapon's characteristics, it's SWEP.SciFiWorldStats, which I made for Borderlands-like item cards, oddly also for a gamemode I was working on at the time.
In there, you will find the recoil value, which is essentially just being added to SciFiACC with each shot.
The recoil recovery value (so by how much the recoil decays over time) is SWEP.SciFiACCRecoverRate, but you may have found that one already.
I found "SciFiACC" but that's just set to 2 for each weapon.
I hope spread is not hardcoded? I need it for a gamemode I'm developing that automatically reads stats of guns and assigns prices to them. I've had support for this addon for a long time but I never figured out how to read spread accurately out of these weapons, thought I might as well ask.
I tested it and it works fine for me. Can you please test if your issue is caused by an addon conflict by temporarily disabling all addons except the sci fi weapons and testing again?
Further, does the issue occur with weapons other than the Draco's projectiles?
Finally, the error basically says that the game can't find a variable which should by defined by the sci-fi weapon base by default.
It not being present indicates that something else has overwritten it, likely someone else copy-pasting outdated versions of my base into their own addon.
@ SpartaGuy ; Mememan97A ; Gordon Duckman:
There are no plans for further content updates at this time. My free-time is not as ubiquitous as it used to be and to be honest, I just find other projects more interesting.
I know that even the visibility toggle for hidden weapons isn't a perfect solution (i.e. it's host-dependent in multiplayer), but it's as close as it'll get for the foreseeable future.
[Darken217's SciFi Weapons] lua/entities/drac_pfire/shared.lua:10: bad argument #1 to 'bor' (number expected, got nil)
1. bor - [C]:-1
2. unknown - lua/entities/drac_pfire/shared.lua:10