Space Engineers

Space Engineers

92 ratings
Ingame Clock on LCD Panel
   
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877.000 B
13 Apr, 2015 @ 11:05am
11 Jun, 2015 @ 2:39am
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Ingame Clock on LCD Panel

Description
What is this?
This script will display your real current time on a wide LCD Panel ingame.



How to Use:
1. Place a new Wide LCD Panel, set its ownership to you, name it "timepanel" and let it display public text
2. Place a programmable Block, set its ownership to you and load the Clock Script into it
3. Place one or more Timer Blocks, set their ownership to you and let them run the programmable Block

If you want to display the time on more than one LCD panel, just repeat step one. The name of the LCD panel has to contain the phrase "timepanel" (case-insensitive).



To-Do:
- Add Alarm and Stopwatch



Remarks:
- To let it smoothly display the current time, i am running it with 8 Timers triggering the programmable Block. With 1-2 Timers the display will sometimes have lags of about 1-2 seconds. Or let one Timer trigger itself after runnig the script.



Update 11.06.15
Added multi LCD Support

Update 09.06.15
Added the possibility to adjust the clock's time

Update 22.04.15
Clock now uses the 24-Hour format as default. You can change that setting in the script.
Popular Discussions View All (1)
3
23 May, 2015 @ 7:22am
this is pretty good
Peteza
48 Comments
RougeSable 10 Feb @ 9:24am 
Hi! Does anyone found another stopwatch script please?
BNett2001 18 Apr, 2023 @ 11:22am 
I can't wait until you add the stopwatch function. There aren't many choices out there.
Pegas519 25 Jun, 2022 @ 10:30am 
This script uses C# basic mechanics, any API change wouldn't affect this script, unless a new c# version that changes how time is called is changed. Unlikely to happen.
purre 24 Jun, 2022 @ 10:26am 
Forget it mosfet, I was drunk! Great script, thank you!
mosfet  [author] 24 Jun, 2022 @ 3:40am 
I havent started Space Engineers in years... Can you specify which step is too complicated?
Pegas519 19 Nov, 2020 @ 7:54pm 
This script displays real life time, not relative to planet time.
Geert-Jan 28 Mar, 2018 @ 3:09pm 
@Max, this script is from 2015 and never updated. That might be the problem the time does not show correct.
Max 12 Feb, 2018 @ 12:10pm 
21:00 and the sun rises... bruh wtf?
Decimal 5 Nov, 2016 @ 10:28am 
I actually fixed the problem. I just had the timer block increase and decrease the font size at the same time so it updates it's texture and bypasses the weird bug.
Decimal 5 Nov, 2016 @ 10:21am 
I'm having a really strange problem though I'm not sure wether that's an actual game bug or caused by the script. Because the time onlly changes while I'm changing settings of the lcd panel (like font size or color), otherwise it's just... stuck. I think it just doesn't update the texture of the screen because it still changes the text in terminal. You have any clue?
(I'm using the Dx9 32-bit version, maybe that's the reason)