Star Ruler 2

Star Ruler 2

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Asteroid Capture
   
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Type: Mod
File Size
Posted
57.854 KB
13 Apr, 2015 @ 2:50pm
1 Change Note ( view )

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Asteroid Capture

In 1 collection by Earl Sneakington
Star Mind
25 items
Description
Asteroid Capture adds the Asteroid Capture System subsystem. Allowing a ship to capture an asteroid for a small energy cost. The asteroid base will become yours should it be within you trade borders or be destroyed if not. Allowing you to latter claim it.
8 Comments
bearhiderug 4 Dec, 2022 @ 4:35pm 
Stopped by to say I would love to be able to use this again.
=]
Earl Sneakington  [author] 18 Oct, 2015 @ 6:52pm 
Hmmm... it might be a down to one of the new updates. If I have some free time I will see what I can do to fix it. Thanks for letting me know.
Florp Incarnate 18 Oct, 2015 @ 6:50pm 
Unfortunately the Asteroid Capture system does not show up on the design screen, when this mod is enabled. I looked in the flag ship equipment section, and it is not present.
Earl Sneakington  [author] 14 Apr, 2015 @ 2:50pm 
There is a 60 second cooldown timer. I am thinking of just setting a base build cost and leaving it at that. I did also have some ideas for a cost variation and time variation but first I would want to set a variation on the cost / asteroid type. Though I have more pressing mods at the moment.
Darloth 14 Apr, 2015 @ 1:35pm 
Looks good. I have a couple of organisation questions - any reason it's in abilities/traits? Also, the tooltip doesn't say whether it does anything good if it's above the minimum size. It doesn't look like it, but the cost keeps scaling up so it's probably worth saying that so people don't build one overly large.

Speaking of which, have you considered adding a timer to it somehow? Unsure how much work that would be, but it would be good if there were a timer and a bigger module captured quicker.
Dalo Lorn 14 Apr, 2015 @ 12:46pm 
Well, we do build it with compatibility in mind. (I do, at least. Can't speak for Alar, though he doesn't seem to be breaking too much of that, so...)

The thing is, it's a pretty big mod. The bigger it gets, the less stuff it'll be compatible with. (Unless that other stuff is derived from it, but that's another can of worms altogether, and shouldn't even be considered until we've fully recovered from the last couple of vanilla patches.)
Earl Sneakington  [author] 14 Apr, 2015 @ 10:48am 
I do like the Alternate Balance Expansion Mod, though honestly you didn't bild it with compatibility in mind. So many of the mods I like wont work with your set up. Though this mod works with any and all. Though if you want to work to gether do let me know. :)
Dalo Lorn 14 Apr, 2015 @ 6:28am 
Eh, I feel ABEM did it better. :P