Arma 3
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Altis Skatepark V.5
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Vehicles
Scenario Map: Altis
File Size
Posted
Updated
1.303 MB
14 Apr, 2015 @ 2:56am
14 Apr, 2015 @ 3:43am
2 Change Notes ( view )

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Altis Skatepark V.5

Description
Fast cars, big jumps!

I continued Jeck's work with Altis Skatepark V.5


Many new features like bowls & spheres and a completely new boost system.

Try racing at the salt lake and don't abstain from using your handbrake.
Check out these vehicles:

Bobcat:
-Most control at high speed (500km/h) once you're drifting
-You are the king when doing crash races

HEMMT:
-Speeds in a straight line even at extreme high speed (1500km/h), but needs to be stopped with emergency brake and

then you can turn it

Marshall:
-Drift master

Cart:
-Nice control at low speed (200km/h)
-You need to play with the normal brake

Hunter:
-My favorite car for spheres, but only tap "SHIFT"

SUV:
-Fastest car in spheres




Thanks for downloading, _3rik_



Here is what I changed:

Completely new boost system:
-You can turn it on and off (even with hotkey: Custom Key 9)
-Normal driving with "W" and only boost with "SHIFT"
-More smoothly accelerating and better steering with boost
-Boost now works on ramps (even when driving upwards)
-Emergency brake added (Press "Z"/ German Keyboard: "Y") to prevent your car from flying away (your car instantly stops even in the air)
-Boost does not multiply any more when activating repeatedly
Ramp creating menu added like in the Skatepark Creator:
-You now can spawn AND delete ramps
-Special ramps added like Bowls and Halfpipes
New Menu to make the vehicle you're looking at indestructible or destructible (for nice fireworks on the salt lake)
Virtual Arsenal added to use everywhere
Vehicle Spawners now spawn indestructible vehicles
Spawner added on the salt lake to spawn air vehicles and do drag races on the lake
Water vehicle spawner added
All spawners are fixed on the ground, so you don't need to search them after crashing them.
All players are now BLUFOR to use the UAV-Terminal
16 Comments
positive perry! 13 Jul, 2017 @ 12:15pm 
@_3rik_. Alright, thanks, for some reason on other self made missions it seems to work, I don't know. Not that much of an issue though.
_3rik_  [author] 13 Jul, 2017 @ 12:00pm 
@SniX I use Virtual Vehicle Spawner. In script they spawn an invincible car to prevent fireworks and then they make it destroyable. I just remove the "allowDamage true".

@CrosswalkeR I also had this problem in other missions, seems like this is a general Arma issue.
Aleeksev 21 Apr, 2017 @ 5:15am 
Hey, Nice park!
but can you say me how do you script the menu for god mod cars?
positive perry! 27 Nov, 2016 @ 3:54pm 
For some reason when I get into a vehicle, a friend can't get in
Bahauddin 23 Sep, 2016 @ 7:46pm 
Hey _3rik_ I really love this scenario! So fun! The problem is that I can no longer play it because it won't show up in my scenarios. Do you have any suggestions? Thanks.
_3rik_  [author] 21 Aug, 2016 @ 1:41pm 
@[TFA] D. Jankovic: I worked about 2 weeks on the bowl...
...several hours every day :/
After that time it felt like I had the same script as before just with delays...
Skills 13 Aug, 2016 @ 8:14pm 
why no work when i download it it dosint download
mayro 30 Jul, 2016 @ 7:55pm 
The mission isn't showing up in my scenarios.
main mane. 21 Feb, 2016 @ 10:08am 
its not showing up in my scenarios, do you know why?
D. Jankovic 28 Jun, 2015 @ 2:22am 
please tell me how much time it took you to do the semi sphere :P damnn