Space Engineers

Space Engineers

27 ratings
Rhino MK III
   
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Type: Mod
Mod category: Respawn Ship
File Size
Posted
1.493 MB
14 Apr, 2015 @ 11:03am
1 Change Note ( view )

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Rhino MK III

Description
Carrier Class:Rhino MK III

*Heavy Armor
*4 docking bays
*30 Gyro
*Interior Turrets
*Gattling Turrets
*Missle Turrets
*Rocket Launchers

Refinery and Oxygen systems have not been added due to RL i will no longer be working on this project. This is a MASSIVE ship and is EXTREMELY slow. I found that no matter how many gyro's i added to the ship it still will not rotate unless moving forward and at an extremely slow rate of speed. I recommend that you have a minimum of 8 gigs(16gigs+ prefered) of ram and a good FX card to run this mod. When spawning in the ship the game might act as if it froze however due to the size of the ship loading it into the game may take several minutes so please be patient.

If you like my work please rate!

21 Comments
FatherShadow 27 May, 2024 @ 12:19pm 
how do i spawn this in?
Olie 31 Jan, 2020 @ 6:11pm 
"FX card"
HAHAHAHAHA
'weak'
Sten 10 Apr, 2019 @ 5:44pm 
respawn ship....LUL
СВОфорд 3 Dec, 2017 @ 5:17am 
WOW
Jovis 16 Aug, 2016 @ 9:57am 
shaund, this is tagged as a respawn ship
No:Life_ 1 Aug, 2016 @ 4:01am 
too big
FATSMasters 9 Oct, 2015 @ 6:17am 
SHIP
CodedCrow 1 Oct, 2015 @ 11:10am 
fair enouth
Buddwiser  [author] 1 Oct, 2015 @ 10:56am 
I used her fetures in the naming of her.She is big fat and has horns and tough skin so i thought Rhino was a name that fit her good ...and then i named my ship.
CodedCrow 1 Oct, 2015 @ 7:02am 
it needs a better name.