Arma 3
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Patrol Run - CO5
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
364.960 KB
14 Apr, 2015 @ 11:22am
30 Jun, 2015 @ 12:21pm
2 Change Notes ( view )

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Patrol Run - CO5

In 1 collection by Iron Duke™
SAS Kunduz
5 items
Description
An SAS patrol is assisting local militia forces in pushing back the Taliban in Kunduz, Afghanistan. Move along the road to town checking for IEDs and suspicous activity. Features:
IEDs and mines
local militia checkpoints
taliban attack
civilian kill limit
enemies in buildings
psychos revive

Requires mods:
Kunduz terrain http://www.armaholic.com/page.php?id=27883
caf aggressors http://www.armaholic.com/page.php?id=24442
massi sas, weapons and vehicles http://www.armaholic.com/page.php?id=19345 http://www.armaholic.com/page.php?id=21912 http://www.armaholic.com/page.php?id=27652

part 1 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=421139747&searchtext=
part 3 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=431968924
part 4 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=436806626
5 Comments
Iron Duke™  [author] 30 Jun, 2015 @ 12:26pm 
has anyone else had the same fault with the land rover? AI spawn in town altered.
Iron Duke™  [author] 28 Jun, 2015 @ 10:36am 
will look at it when i have time, sounds like a server dedi issue with the vehicle damage module, it shouldnt spawn broken and if it doesnt get to a certain point the later tasks will not register properly. Tried something new with the heli landings so they would keep their rotors turning when landed and not turn the engines off, but again theres obviously something wrong with it, ill check it when i can.
simon322 24 Jun, 2015 @ 3:10pm 
Comments apply to other missions in series in some cases , Heli extract not working in any of the other missions ( Does not land or hover near ground no opertunity to get in ) All day 1 - 4 playable no game breaking bugs ) need to be more challenging like your Fallujah missions of old
Revive system good for single/2 player but no so good with all slots filled .
simon322 24 Jun, 2015 @ 3:02pm 
2nd Checkpoint did not trigger other tasks OK no clear mission ending .Ending triggered late . Ai Spawn script needs tweaking with all misssion in series ( Spawning far too close sometimes in same house 2-3 metres away ) Landrover not useable spawns damaged ( 3 re-runs ) Allied faction choice almost identical to enemy bar Shemags . 3 AI Spawned inside rocks 3rd checkpoint end left side of compound had to teleport them into open. Despite bugs still playable and fun maybe a little easy especially with spawning in same location when killed would be better if mission failed if all players down
Wookiejedi 14 Apr, 2015 @ 3:09pm 
Holy shit! Two duke missions in one week!Well no sleep for me tonight....