Cities: Skylines

Cities: Skylines

33 ratings
Gaia mall deluxe L1
   
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2.813 MB
15 Apr, 2015 @ 6:45am
1 Nov, 2017 @ 4:14am
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Gaia mall deluxe L1

Description
lvl1 4x3 HDC contmod + custom props (?)

"The eco-living mall. It's AS green on the insides. With waterfalls and birds, believe it or not."

Disclaimer: Not all stats of the template assets used for the Transitional Urban Agriculture collection (TUA) are known (some custom models etc.). Residential and commercial buildings have mixed levels and are meant to be used together to give a city a conistent appearance.Some of the assets probably not grow into the same thing, sadly. Working on that though. Help + Info appreciated. Please rate if you like!
Also, read the collections description if you want to know what's the motivational roots of this asset.

by forestfey

C-LOG: edit title, info+ disclaimer. Thx to Forkboy 22 for keeping that one under surveillance for proper classification!
C-LOG 2: updated props and list of same. Added spare lighting, the building itself is dark and I don't want to remake the asset completely.
C-LOG 3: small update with removal of missing bushes and placing of new vanilla plants, along with one of the new billboards.
12 Comments
Thokari  [author] 1 Nov, 2017 @ 4:16am 
made a small update, please let me know if there are still issues.
@CertainDeath you could also try out the control building level-up mod from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=410535198 (it hasn't been updated in a while, but for me it works)
CertainDeath 28 Oct, 2017 @ 5:57pm 
can you make a lvl 3 version? lvl 1 dissapears so fast.
Angelhearth 15 Jun, 2017 @ 9:51am 
I finally found out that Building Themes has a built in editor, so I'm unsubscribing to all of them and creating my own, as I go.
forestfey  [author] 15 Jun, 2017 @ 8:04am 
@Radltruhe where can i find that output_log? is it from the mod? because that report i have found already.
@Angelhearth ...It still doesn't solve the district-style problem, apparently I can't edit these without automatically creating a new one I'd then have to republish... district style management is severely messed up and there's not much I can do about it, but I still feel very sorry about that! I can understand that the error-messages are annoying, but perhaps that's in some cases the price to pay T-T
Radltruhe 15 Jun, 2017 @ 4:27am 
That's great news! I always identify these problems by myself using output_log.txt.
Inside check for "unknown prefab" errors to identifiy which assets have this problem.
Angelhearth 15 Jun, 2017 @ 3:32am 
Loading Screen Mod. An absolute must.
Thokari  [author] 15 Jun, 2017 @ 3:31am 
working on removing the assets from the collection. With the interface-as-it-is the district style will be most difficult to edit. Does the mod you mentioned show you exactly which assets are concerned?
forestfey  [author] 15 Jun, 2017 @ 2:54am 
I will see what I can do. I hope my game loads correctly at all... This will be quite a pain in the a** ;)
Angelhearth 15 Jun, 2017 @ 2:36am 
You guys are obviously using props made by Xave (or whatever his name is). I will strongly advice AGAINST that, the guy obviously removes props, which screws up the assets in that they don't look like you intended and that it gives error messages.

Here's a list of 3 props you have used in several of your assets.

520835388.XAVE PROP White Flower Bush_Data
520836031.XAVE PROP Red Flower Rd Bush_Data
520836338.XAVE PROP Purple Flower Rd Bush_Data

I like your assets, but I dislike these error messages even more, because they tell me that the asset maker trusts un-trustable prop makers and don't really care about an asset they made, after they have uploaded it. And having close to 5000 assets it will be a hell of an error report if asset makers doesn't clean up their assets.
Radltruhe 14 Jun, 2017 @ 1:12pm 
Please fix:
Unknown prefab: 520836338.XAVE PROP Purple Flower Rd Bush_Data [Serialization]