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I did notice a couple of bugs -
I was able to walk around the gun and enter the next room with no gun.
Also, after quickly respawning the cube and standing on the pellet button, the orange portal stayed open, after i had pulled it over to me and was holding it.
Just on another note, I found that it was a lot easier not standing on the piston at all.
Thought you might like to know, no harm intended!
Overall, I really liked this Chamber - good work!
Are you using Beemod? If so, the first or second one? If first, did u do that pakrat thing so others without Beemod could play?
Check out some of my work - Loco Chambers
https://steamhost.cn/steamcommunity_com/profiles/76561198134017902/myworkshopfiles/?appid=620