Company of Heroes 2

Company of Heroes 2

69 ratings
(2 - 4) Ramelle v2
   
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Item Type: map
Maps: 2v2
Tags: pm
File Size
Posted
10.086 MB
18 Apr, 2015 @ 1:13pm
1 Change Note ( view )

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(2 - 4) Ramelle v2

Description
Conversion/remake of the Coh1 map Ramelle by Noachian

- Popcap 150
- Day/night weather cycle
- Forward Hq ability unlocked
- 2 repair stations
- 2 medic stations
- 2 fuel points
- 2 ammo points
- 4 VP points
- low resource territory points

Enjoy !

In this version the bridge in the middle can't be destroyed.
17 Comments
f.laughlin 11 Sep, 2022 @ 7:16am 
Love playing this map thanks :steamhappy:
Wolfie88  [author] 23 Oct, 2015 @ 1:37pm 
Haha :)
IceBangerBas 23 Oct, 2015 @ 10:08am 
Pub anyone? I guess that will get them across the bridge. lol
Wolfie88  [author] 23 Oct, 2015 @ 6:36am 
The Brits AI seems to be programmed differently with their own rules.
IceBangerBas 22 Oct, 2015 @ 1:02am 
mmm. what about against the OKW or Russians? They cross the bridge to attack you witg the same defence. I must say I appriciate the responce man! Top notch!
Wolfie88  [author] 21 Oct, 2015 @ 9:39am 
Hi, I tested with expert Brits. My Brit teammate crossed the bridge without a problem and sended several tanks over the bridge, till it retreated some damaged tanks back to the other side. After being repaired almost in front of the bridge they didn't move, (I also had an antitank emplacement near the bridge). Also no movement to see from the other side. I wondered why. So I myself moved forward with a tank, when in the middle of the bridge I was attacked by several tanks from the other side and destroyed in no time. So now I knew why. So the ai apparently doesn't cross the bridge if it notices to strong defence at the other side. It doesn't like suicide missions it seems :) It lies in the hands of the AI programmer. Expert AIs can see the whole map.
IceBangerBas 20 Oct, 2015 @ 12:50pm 
Played the map against the Brits (with annihlation mod) and the brits do not cross the bridge (starting point is 3&4)
Wolfie88  [author] 5 May, 2015 @ 3:33pm 
@ p!x3L your welcome and thx :)

@ nadphiltrist3 Thx. I playtest the maps before publishing to see if there are bugs and to find out popcap. Good thing since the mod tools are out, and thx to the modmakers, is that people who want a differend popcap can now use a mods for that. Like those 2 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=334241313&searchtext= https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=333857863&searchtext=
nadphiltrist3 4 May, 2015 @ 4:34am 
this is a nice map to play i thought the 150 pop cap was to low but its just right.nice bottleneck on the bridge,and some awsome street battles.
Gin_Tonix 2 May, 2015 @ 12:24pm 
okay thank you :) nice map btw :P