Space Engineers

Space Engineers

133 ratings
Celeris
   
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Type: World
File Size
Posted
3.928 MB
20 Apr, 2015 @ 6:46pm
1 Change Note ( view )

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Celeris

Description
Celeris is a light fighter with lot of thrust power maneuverability and fire power aswell.

some specs

2- ISM LongBow
1- Rear ISM Bulldog Gatling
2- ISM Mjollnir Fusion Gun
20- AZ Small Reactors (6Mw power)
1- Oxygen Generator
1- Oxygen Tank
6- Encased Gyroscopes
2- Industrial Thrusters
1- Medium Cargo (With extra ports)
~ 70.000Kg mass

I hope you like it! if you have any suggestion or you find any issue with the ship let me know!

Thanks a lot AgentNero for the ship spotlight on youtube!
AgentNero
On Steam >> https://steamhost.cn/steamcommunity_com/profiles/76561198168420449/myworkshopfiles/
On Youtube >> https://www.youtube.com/channel/UCGAhFu9t8Xq-G7fvN1D3nTQ

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35 Comments
Valgaav25 23 Jul, 2016 @ 4:57pm 
pls update him. He dont have flight seat an reactors
Mac Mill 23 Jun, 2016 @ 6:02am 
The landing gear pistons/hinges disconnect because of it being anchored onto the station.
Please, unlock the landing gears from the station.
Aurawing 19 Aug, 2015 @ 1:34pm 
Impossible to fly straight
Slenderman 29 May, 2015 @ 6:32pm 
wow, thanks! i feel dumb XD
GECO  [author] 29 May, 2015 @ 6:26pm 
This is a world. You can find it in the workshop menu inside the main menu when you start the game. Once you open it you point at it and you press "ctrl+b" and there you have a blueprint of this ship :)
Slenderman 29 May, 2015 @ 3:10pm 
I cannot find them in the blueprints can some1 help me?
Kam Solastor 26 May, 2015 @ 8:44am 
Third ship now - tested the Celeris. Felt nice and fast - again the omnipresent downward drag. I did notice on it that the landing gear folded up and down - for your ships that have that, I would suggest a maglock block in their groove to lock them in their 'up' position when flying - this might remove the drag. Also, a few of your small ships I saw some rear-mounted weapons, in this and in the Galente - maybe some of your other ones. I might suggest a camera or some kind of passenger/gunner station to have control over that - that way instead of spraying wildly and hitting, maybe, 1/100 shots fired - and wasting all that ammo - they could time their shots - or at least with the camera, aim it somewhat.
Kam Solastor 26 May, 2015 @ 8:43am 

Also, I noticed a few of your ships have (at least some) of the small reactors exposed. It looks cool, but unless you have enough reactors tucked away inside or batteries (such as the 'capacitor' mod, which adds various batteries including a 1x1x1 for small ships), I'd at least get some armor plating or other cover over them - you don't want a single stray shot to leave you dead in the water.
GECO  [author] 28 Apr, 2015 @ 11:54pm 
@Aryeonos: Thanks buddy. You show me how it looks when you are done with the cruise :)
F-16D Block-60 FemboiDILF 27 Apr, 2015 @ 2:17am 
Neat, I really like the colour scheme to, and your choice of actual ordinance. With some small modifications I might be able to mate my cruise missile with this.