Killing Floor

Killing Floor

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Classic monster Madness Old school sprite monsters
   
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7.120 MB
21 Apr, 2015 @ 11:49am
21 Apr, 2015 @ 11:49am
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Classic monster Madness Old school sprite monsters

Description
This is addon to Marco Doompawnskf this will add many new sprite monsters from old school shooters like Wolfenstein & blakestone

How to use

This pack is Addon to marco DoomPawnsKF Check on the side >>> require Item
Go to your killingfloor.ini Find serverpackage add this line serverpackage=ClassicMonsterMadnessV1

Then you need a mutator to add them to the waves. like Marco Endless waves or Bosssquads

http://forums.tripwireinteractive.com/showthread.php?t=76413 - Bosssquads

http://forums.tripwireinteractive.com/showthread.php?t=84195 - Marco Endless

These 2 mutators allow custom zeds to be spawned. now u need to add them
here are all the spawn code u can also try them in solo play

classicmonstermadnessv1.BlakeGreenMonster
classicmonstermadnessv1.BlakeMutantGuard
classicmonstermadnessv1.BlakeSpider
classicmonstermadnessv1.DoctorScrab
classicmonstermadnessv1.GeneralFettgesicht
classicmonstermadnessv1.Gretl
classicmonstermadnessv1.Hans
classicmonstermadnessv1.HitlerArmor
classicmonstermadnessv1.HitlerNaked
classicmonstermadnessv1.HitlerRob
classicmonstermadnessv1.Otto
classicmonstermadnessv1.PacmanBlue
classicmonstermadnessv1.PacmanPink
classicmonstermadnessv1.PacmanRed
classicmonstermadnessv1.PacmanYellow
classicmonstermadnessv1.SpearGhost
classicmonstermadnessv1.TransGrosse
classicmonstermadnessv1.UberMutant
classicmonstermadnessv1.WolfBlueSoldier
classicmonstermadnessv1.WolfDog
classicmonstermadnessv1.WolfGuard
classicmonstermadnessv1.WolfMutant
classicmonstermadnessv1.WolfOfficer

Manual Download incase workshop wont work

{LINK REMOVED}

Some monsters drop weapons on dead u can use them or sell them.

For server owners the files are

System/ClassicMonsterMadnessV1.u
Textures/ClassicMonsterMadnessV1.utx

Any problems let me know!
15 Comments
armymen12002003 4 Jul, 2018 @ 8:28pm 
is there another link for the bosssquads?
I STAPLE TAPEWORMS ON MY 13 Feb, 2017 @ 5:18pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: GenuineIntel PentiumPro-class processor @ 3100 MHz with 4095MB RAM
Video: NVIDIA GeForce GT 610 (4411)

KFSurvival KF-Arcade-Gas-Station-V1.KFSurvival (Function KFSurvival.KFSurvival.InitNextWave:03C2) Runaway loop detected (over 10000000 iterations)

History: FFrame::Serialize <- UObject::ProcessEvent <- (KFSurvival KF-Arcade-Gas-Station-V1.KFSurvival, Function KFSurvival.KFSurvival.InitGame) <- BeginPlay <- UGameEngine::LoadMap <- LocalMapURL <- UGameEngine::Browse <- ClientTravel <- UGameEngine::Tick <- Level Arcade-Gas-Station <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free

Peridoxide 25 May, 2016 @ 4:24pm 
pretty sure you mean 'wolfenstein monsters'
Morayman 18 Oct, 2015 @ 1:10pm 
this is cool
FluffyAmyNL  [author] 28 May, 2015 @ 8:35am 
ye its a perk mod i made. will be released soon once i get time. currently working on something first then i release all stuff i never released. including like 30new monsters:P just look my pictures u get the idea
WillHamGaming 28 May, 2015 @ 6:52am 
This a pretty neat mod, but I have a question about the first video you uploaded (KF Wolfenstein Monsters WIP #1); What was the perk mod/skin you were using in that video? The perk which listed Auto-Pistol Expert, Machine Gunner, Mage, Healer, etc.
Doctor Ice 16 May, 2015 @ 2:13pm 
Do you have a default KBossSquad.ini file you could give us?
吼吼萌萌 15 May, 2015 @ 3:52am 
wow...
Nice Rampage 10 May, 2015 @ 8:52am 
Retro :3 me gusta mucho! Gracias!
WaffleTime 3 May, 2015 @ 9:48am 
Thanks!
(Workshop can sometimes be a but with killing floor)