Company of Heroes 2

Company of Heroes 2

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(2 - 4) Hill - (2 - 4) Wzgórze
   
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Item Type: map
Maps: 2v2
Tags: pm
File Size
Posted
Updated
6.511 MB
22 Apr, 2015 @ 6:14am
23 Apr, 2015 @ 10:55am
4 Change Notes ( view )

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(2 - 4) Hill - (2 - 4) Wzgórze

Description
(English) Hill has always been a good place to defend.Residents in the area of the hill, very happy to put their resources for the US Army in France.Wooded battlefield may become a "mask" for the troops and hit by surprise.

(Polish) Wzgórze zawsze było dobrym miejscem do obrony.Mieszkańcy w okolicy wzgórza, bardzo chętnie oddawali swoje zasoby (plony czy narzędzia) Amerykańskiej armi we Francji.Zalesione pole walki może stać się "maską" dla drużyn i przyczynić się do ataku z zaskoczenia.
4 Comments
Lt.Maclean 3 Jun, 2017 @ 5:22pm 
Day version?
Zbirga  [author] 23 Apr, 2015 @ 2:56pm 
Im can tell that it is the final version, but losing something to patch :german: & :soviet: base.
Zbirga  [author] 23 Apr, 2015 @ 2:39am 
Hi, after yesterday's game with a friend pulled the same conclusions, I think about setting up bases in four different angles.

Thank you for your comment, because just getting started"fun" with World Builder Company of Heroes 2 .

Today I will try to give a revised map.:german:
Hereticus 23 Apr, 2015 @ 1:52am 
It's a beautiful map, very good recreation of the H&G map, but it needs some polish up before it's playable.

First and formost there is absolutely no room at all to build a base, only the Americans and OBK can build on this map and even then... it's really awkward.

The starting location of the bases needs to be moved to be on opposite sides of the map. Large maps can get away with this kind of base location setup to various degrees but -not- on a small map like this, it breaks the flow of combat because each base is within range for easy mortar bombardment, I can also build heavy Arty hidden safely inside my base and bomb the enemy base without fear for my artys safety thus cheesing the map.

It's a amazingly detailed map, keep up the work, I look forward to playing on a final product!