Total War: ATTILA

Total War: ATTILA

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Revised Diplomatic Effects - Imperium and Culture
   
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Tags: mod, Campaign
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54.865 KB
29 Apr, 2015 @ 9:13am
27 Feb, 2016 @ 6:33am
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Revised Diplomatic Effects - Imperium and Culture

In 1 collection by Augustusng
Augustusng's Attila Mods
7 items
Description
This is an early version of a mod to change the dynamics of diplomacy in Attila.

For now, all I've done here is to change:

Imperium level diplomatic penalties - 1/2 of vanilla values.

CAI religious, cultural, and imperium-based personality traits (hates rival empires, culturally tolerant, etc) - 2x vanilla values.

Reworked religious relations.

The balance of political power within your faction now affects diplomacy (shown as part of the "Great Power" effect on the diplomacy screen). Let me know if this makes diplomacy too easy, but hopefully some factions will still hate you.

Very simple, but it means that the personality and political power of leaders will have a bigger impact on diplomatic relations, while imperium level has a smaller one. I might add more to this mod and flesh it out eventually, or more likely, incorporate it into something bigger.

This mod is also available on TWC here: http://www.twcenter.net/forums/showthread.php?682415-Revised-Diplomatic-Effects-Imperium-and-Cultural-Effects
30 Comments
Mrauksia 11 Jun, 2024 @ 7:02am 
Does this still work?
Augustusng  [author] 20 Feb, 2017 @ 12:38pm 
I didn't change anything regarding trade agreements in this mod. They just don't want trade as part of the peace deal in that situation. Which is a weird thing, yes, but it's vanilla behavior.
sizarieldor2 20 Feb, 2017 @ 12:26pm 
This mod makes it impossible to get a trade deal with Picts/Caledonians as WRE (their attitude is around +80)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=868610575

On the plus side, the ERE campaign isnt a middle-eastern meatgrinder, but on the minus side you get absurd situations such as this.
Augustusng  [author] 15 Mar, 2016 @ 3:55am 
Well, a lot comes down to luck. Since the AI faction leader traits are mostly random, you might get a campaign with a very friendly WRE, or the opposite. As far as the Huns, difficulty level also plays a role in their diplomacy. If you're on a harder difficulty, expect them to break their alliance eventually. Once Attila takes power, it will be difficult to stay allied.
[TFM]bobcat 15 Mar, 2016 @ 3:35am 
It could be the result of another mod which removes the imperium diplomatic modifier altoether but I think this mod migt need to be tweaked a little bit to make diplomacy a slightly little bit less easy. I'm currently playing as the ERE and I have the Huns as military allies and the WRE actually approached me and asked me if they could be my vassal and offered me 4000 gold for the privelege. And this is while the WRE has only lost Britain and part of northern France with the rest of it essentially intact. I dont think the imperium modifier would have affected this as much since I was taking the game slow and didnt expand at all except through vassalization of many of my smaller neighbors. Otherwise I really like the mod, I hated how in my previous play-throughs the Ai was just daft and wouldnt make peace with me even if I was beating the crap out of them and offered them lots of money but this seems to make that a lot less of a problem.
Augustusng  [author] 27 Feb, 2016 @ 6:34am 
Yep, updated.
SED 27 Feb, 2016 @ 1:10am 
can you make update?
Korpen 25 Oct, 2015 @ 2:05pm 
Ah.. I can just use the CA mod manager to make them load in alphabetical order.
Korpen 25 Oct, 2015 @ 2:01pm 
That sounds like a hassle. Renaming all the mods from A - Z, I will not be able to know which one is which.. Damnit. I think I just give up on modding this freaking game now..
Augustusng  [author] 25 Oct, 2015 @ 8:53am 
You just have to make sure the mods are in alphabetical order, however you want them to load. @ or some other symbols are just useful since they go before any other letters.