Total War: ATTILA

Total War: ATTILA

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Transports Only Through Ports
   
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29 apr, 2015 @ 9:14
25 feb, 2016 @ 15:52
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Transports Only Through Ports

I 1 samling av Augustusng
Augustusng's Attila Mods
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This mod is based on a very similar mod created by IlluminatiRex for Rome 2. It's a very simple change, but hopefully it should reduce the tendency of AI hordes (and armies in general) to move out to sea. It seems impossible (or very difficult) to stop hordes from being able to use transport ships entirely, but this should mitigate that problem.

This mod does exactly one thing - dramatically increased action point cost when moving from land to sea through beaches. So most of the time, armies will be much better off moving to/from the sea using ports instead of beaches. It seems that the AI actually responds to this change, and in fact, this mod stops hordes from going to sea almost entirely (the only exception may be the Rhine ferry crossing, for reasons unknown to me).

This mod is save compatible, and works with... almost any other mod.

It now works with Age of Charlemagne. Also you can play The Last Roman with this mod enabled, but it won't work for TLR. Just in case you leave this mod enabled and start TLR, it shouldn't interfere with that campaign now. I've decided to disable this feature for that campaign, so that Belisarius can actually cross the sea when he needs to.

This mod is also available on TWC here: http://www.twcenter.net/forums/showthread.php?683938-Transports-only-through-ports-for-Attila
Populära diskussioner Visa alla (1)
0
12 maj, 2015 @ 13:17
Mod questions
Riekopo
84 kommentarer
☩ Armoured ☩ 18 maj, 2024 @ 9:19 
problem is, it doesn't really discourage armies from using beaches to go into the sea, it just gets armies stuck in one location trying to either disembark or land and they just stand there for the whole campaign which technically eliminates that nation for the course of the campaign. If anyone else is having a different experience I would like to hear it.
Riekopo 9 jan, 2023 @ 14:48 
One final update would be greatly appreciated.
Monkey SK 5 nov, 2022 @ 17:42 
Love this mod but on my latest campaign, my game started crashing. any chance of an update?
Jaeger 3 sep, 2022 @ 3:05 
yay 80 turns in and my horde is stuck never regaining action points after going into the sea buggy mod disabling
Riekopo 7 nov, 2021 @ 21:41 
Pls update.
Badger BrownCoat 27 jun, 2020 @ 18:24 
@Augustus: CONFIRMED: It WORKS FINE

sigh- I'm embarrassed; I'm "re new" to this and forgot/ didn't know the launcher listing things as outdated part... ( looks like others didn't either ) should have just tried it first.
ps: I *never* would have thought to look there ( i've looked )- clever how you did it. +1
And i suspect why it works with almost everything- no one seems to have looked there ;)
And i see the BEL change and why-
anyway, my apologies, my thanks, and - didn't realize you also did Europa Perdita.
Good show, man.
Even if you no longer mod atw, i'll link to this "recommended" with my mini-mods - not that many see them- no need to redo it.
(ps- the Saxons won't like it, but they almost never go to Britain anyway- :steammocking: )
Thanks again for the several lessons, the quick reply, and your mods <o


Augustusng  [skapare] 27 jun, 2020 @ 11:18 
Sure, permission granted. I don't plan to work on this further. Anyway, it probably still works even without an update; Steam just marks it as out of date since it hasn't been changed since before the last game update.
Badger BrownCoat 27 jun, 2020 @ 3:11 
Ausgustus-
i was directed to your mod b/c this was driving me nuts:
https://steamhost.cn/steamcommunity_com/app/325610/discussions/0/2568689796947193312/

i'd forgotten/overlooked how it worked in ETW, ah... out of habit i tend to use fleets.
anyway, as I see folks saying "update" - if you're not modding- permission to attempt to do so myself?
If I see ONE MORE Hun stack sail up the Danube, I'm going to lose it
Lord Plunkett 21 jul, 2019 @ 15:24 
update
DmN 5 jun, 2019 @ 5:42 
update plz