Tabletop Simulator

Tabletop Simulator

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Bangclaw Trading Card Game
   
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Number of Players: 4
File Size
Posted
Updated
3.841 KB
29 Apr, 2015 @ 4:49pm
30 Apr, 2015 @ 3:44am
5 Change Notes ( view )

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Bangclaw Trading Card Game

In 1 collection by DEAD KARL
mods
99 items
Description
THIS MOD IS IN ALPHA!!!


Do not ever "reset" cards as this well put support and attackers in one pile. if you wish to restart the game, reload the mod.



A small trading card game based off of my friends and I's crazy backstories and ideas for characters. All backstories and most names belong to us. All images are owned by their respected owner and we do not claim ownership of them.


If you experience any bugs just comment at the bottom and as soon as I get free time I will have a look at it. This mod is still in alpha so it is quite small right now and some of the stats may be broken, but just wait for a short while and it will soon be all fixed up.


Any queries, just comment them below and I shall answer them as soon as.


If the rules are confusing, just leave a comment and I will explain how to play. Sorry wrote them when I was super tired so they may be a mess.


Trading Card Game Rules

Each user will be given 9 attack cards each.
Each user will receive 4 support cards each.
The card with the greatest speed attacks first
Support cards are the cards with a blank white back, whereas attack cards have an image on their back.

A users attack determines the minimum damage which can be caused to the enemy (while neglecting defence).
Eg:

User 1:
Attack = 100

User 2:
Health = 100

User 2 would lose this battle as User 1’s attack would take away all of User 2’s health.
Though when User 2 has defence
Eg:

User1:
Attack = 100

User 2:
Health = 100
Defence = 50

User 1’s attack would only cause 50 damage to User 2, as the defence minimises the damage caused.

Three attack cards and three support cards can be on the field at once. One attack can have up to three support cards connected to it.
Support cards can be used to up the attack cards power or defence.
Once the attack card’s health = 0, the attack card is defeated.