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Like in rFactor, the Vertical FOV in a game is how wide the view angle is. It is calculated off a vertical axis. The " yaw " axis. A vertical shaft.
It is not calculated from the horizontal pitch axis, up and down.
Pitch and Yaw as axes and FOV in degrees off of those axes.
Basic geometry, an angle - off - of - a - point. Viewed from the top looking down, the point represent the center of the yaw axis with the field of view opening away from it.
Half of the pages out there make the same error.
www DOT mediafire DOT com/view/61pz1q77dsojf0h/Vertical_FOV_-_3.jpg
its the same root folder for all udk games, the my games folder.