Sid Meier's Civilization V

Sid Meier's Civilization V

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Civilization Removal
   
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1.476 KB
14 May, 2015 @ 2:08pm
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Civilization Removal

In 1 collection by Ren_Cloudkicker
Default City Removal
2 items
Description
This mod is aimed at removing the default 43 major civilizations (including expansions) so that you may play a custom game with soley modded major civs.
Warning: Since this MOD removes the major Civs, any mod that adds custom Civs via: NewCiv A = America, type of commands, may not work. I have not tested. This was to help with completely new Civs that are made from the ground up, and do not rely on the default Civs for values.
*Note: not sure if this works with multiplayer, maybe if everyone has the same mod active. I never played multiplayer.*

My City State version has been uploaded.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=445029724
13 Comments
⚢ Canis ΘΔ 26 Sep, 2022 @ 11:24am 
So i have noticed that this seems to stop me being able to get ancient ruin rewards, does anyone know why this is?
BowMan 2 Nov, 2021 @ 11:47pm 
I'd like to remove default civilization but still I love use default special unit (like hoplite or hwacha). what should I do?
toad_004 30 Jan, 2016 @ 6:15pm 
Suggestion: Rather than using the delete command, you could use the update command to make the default major civs non-playable (to both Human and AI). Effectively, this is the difference between shutting off the light and unscrewing the light bulb.

The civs would still be there in the code and thus new civs that use SQL code to copy data from them would still work. But they'd still visibly be gone from the menus. That would be the best of both worlds.
okbuddyvicodin 9 Jan, 2016 @ 6:13am 
No, thats not what I was asking. I was asking as to why the mod does not appear on the mod selection list. I know some mods do not work with this, I just wasen't finding this specific mod on the selection list. But that's resolved now.
Ren_Cloudkicker  [author] 8 Jan, 2016 @ 11:12pm 
If you are using a Mod that adds a new civilization by replacing an old one, then this mod will probably remove that one also. It's done by changing the variables. So if a mod does not make a new Civ in the script, but changes old variables, this will conflict with it. You would have to open up the script for the mod you want to use and identify what Civs are being used (reassigned as a new civ) and then remove those inside this code.
okbuddyvicodin 24 Oct, 2015 @ 11:35am 
Is there a reason as to why I cannot see this mod on the list? Or is my computer being a dick?
Rand 25 Jun, 2015 @ 4:06pm 
None of Vice Virtuoso's Civ mods seem to show up with this, whether its Hatsune Miku or the newest Broken Lords that I was trying. Some of those Civ's are direct replacements to existing Civ's
fun guy 18 Jun, 2015 @ 2:45pm 
i cant find Hatsune Miku in civs when this is enabled
Ren_Cloudkicker  [author] 25 May, 2015 @ 6:42pm 
The only one I've seen so far was called Westeros. It was a map pack/scenario.
it was basically making France=Riverrun. With France being deleted, it won't work. Most people who are making new civilizations do not do this, so you can add them with your defaults. You shouldn't run into many issues. Only be aware of any mod that says it "replaces" your default civs for new ones.
zArkham4269 21 May, 2015 @ 8:50pm 
Have you found certain mods which don't work? I'm thinking primarily about JFD's mods.