Don't Starve Together

Don't Starve Together

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Enemy health scaling
   
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15 May, 2015 @ 8:59am
6 May, 2021 @ 3:38am
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Enemy health scaling

Description
Allows more flexibility in enemy health scaling for DST (compared to Don't Starve)

In vanilla DST, some monsters health is increased up by a factor of up to x3 to account for the added power of higher player count. If you're playing alone, or with a small group, you may want to nerf it down using this mod (or turn it up a notch for a large, experienced group).

This mod allows you to scale this buff to a fraction :
0% (meaning single player values are used)
30%
50%
100% (meaning default DST experience)
etc

12 Comments
haru 10 Jan, 2024 @ 8:40am 
does this mod still work ?
DicBreath 5 Sep, 2017 @ 5:28pm 
doesnt work
DizzyChimera 5 Jun, 2016 @ 11:09am 
Um... it's now saying "No scaling, Easy, Medium, Hard." No Scaling is 0%, I would assume, but what are the values of the other two? 50, 100, and 200?
SirUmnei 21 Jan, 2016 @ 12:59pm 
Is it possible to completely disable a mob? I'm having a crash with splumonkeys on my server and it's getting really annoying
Scott  [author] 18 Jan, 2016 @ 10:44am 
Reason is that upload of a picture is mandatory, gears are readily available, and backend/setting dev people aren't interested (or even capable) of drawing stuff :p
DizzyChimera 17 Jan, 2016 @ 7:34am 
star because it adds a new setting and gears are often used to indicate settings for some reason.
Nemesis 9 Jan, 2016 @ 6:44am 
Yes, using this mod the health of beefalo is still (2P) "1,000". There may be more monsters that are not affected.
Scott  [author] 9 Jan, 2016 @ 2:45am 
Haven't played in a while but beefalo used to be affected (default/solo value of 500). Let me know if a patch changed that baseline value (they're hardcoded).
Cheers
Nemesis 9 Jan, 2016 @ 12:54am 
The beefalo doesn't seem to be scaled down. Any updates on this mod?
smarekp 13 Jun, 2015 @ 10:10am 
What percentages do each of the settings represent?