Star Ruler 2

Star Ruler 2

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Null Mass Field
   
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Content: Subsystems
Type: Mod
File Size
Posted
102.939 KB
16 May, 2015 @ 10:55pm
1 Change Note ( view )

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Null Mass Field

Description
This mod adds a single subsystem that is unlocked via the research tree. This is a fairly powerful subsystem, and as such I felt it needed to be posted up by itself.

What this subsystem does is:

Reduces the Mass of Hexes Adjacent to it to Zero - This may not seem like much, but when you can reduce 6 Hexes worth of heavy mass armor down to zero mass, this goes a long way towards making mobile ships.

Reduces the Total Ship Mass based on the percent of Null Field Hexes on the ship - Example. The ship has an internal size of 128 and 25 of those are used for Null Field Hexes, so 25/128 = 19.5%, giving a 19.5% reduction to total ship mass.

Now, I know that sounds ridiculously OP, so you may be wondering why I gave this BOTH of those and not one or the other. Well, here's why. When I was testing this, using just the percentage reduction, no matter how I configured it I couldn't reach a point where adding more Null Field Hexes was as good as adding another engine. Simply put, from raw percentages alone, it was always better to add 1 more engine vs adding 1 more null field.

So then I started testing with flat Mass reductions of hexes, and came to the nice "Sweet spot" that exists now. By reducing the adjacent hexes to zero AND doing a percent reduction, I was able to achieve an improvement over simply adding more engines, and with THOUGHTFUL placement I was able to make truly interesting designs. The way these hexes work allows a ship to have them interspersed through the hull, as making them a contingous system is NOT advantagous at all. This gives a fun "HoneyComb" like effect with these dotted all over the ship.

I may update this to make them available on supports as well, but for now they are great at making agile Flagships and Titans.
11 Comments
Zero to Hero 16 Jun, 2015 @ 1:08pm 
Soooo don't just make rows and rows of the- what would happen if you worked so every item has reduced weight, would the Null Mass Fields have weight of their own or would it break everything with your ships not having any weight what so ever? -plans on testing this at a later date.-
Vibby 26 May, 2015 @ 3:38pm 
Real neat idea. Any chance of screencaps, so we can see a before and after? I know you explain it in the description, but a lot of people like a visual aid.
Xionanx  [author] 20 May, 2015 @ 12:21am 
Bully056 - Hence the vagaries and terseness, but they HAVE gone to warp with inertial dampers off, in one of the movies even.. I think.. I'm pretty sure that happened. :p I vaguely recall some "drama" about the ship ripping apart and some such. But, they achieve inertial dampening through the use of gravity manipulation. anyway.. now I'll have to go watch every episode of star trek ever to find the one where it happens.. :p

reaper - nope, the only crew to go into "subspace" was the crew of the voyager, hence the "subspace aliens species somenumber I forgot". Again, it simply "looks" like that when in reality they are just going really fast. That "flash" when they start is just like if you filmed a car with a super high speed camera, and then.. rather then watch in slow motion as is usually what high speed is used for, you sped up the film from slow to fast 1000x speed, instantly. the car would look like it standing still, then become a streak.
ChesedNeb 19 May, 2015 @ 11:24pm 
for star trek it kinda looks a bit more like a hyperdrive than a warp drive as the device allows the vessel to enter another dimension of spacetime which in the show is subspace. But the warp drive does create a warp bubble if I'm not mistaken so it makes classification a little tricky
Bully056 19 May, 2015 @ 10:08pm 
"which is why you never see an episode of star trek where they go to warp with no artificial gravity" I would like to Note that it is not Artificial Gravity, But inertial dampers that Prevent that, Realisticly they COULD go FTL with the Gravity off, but they would die with the Dampers off.

No Offence intended, Just needed to make sure my Trekkey side is kept in Check XD
Xionanx  [author] 19 May, 2015 @ 6:28pm 
That DOES give me an idea tho... WARP DRIVE(S) for those games where you go Sublight :P
Xionanx  [author] 19 May, 2015 @ 6:26pm 
Silly 1000 count limit, took some "vagaries" and "terseness" but I managed, lol.
Xionanx  [author] 19 May, 2015 @ 6:25pm 
The "Fling Beacons" work exactly like the FTL systems in Mass Effect. So.. no need to recreate those at all. But just a reference sheet.

Gates = Star Gate style travel, travel to any gate by simply choosing the destination.

Fling Beacons = Mass Effect style travel. Flings you in a direction

Slipstream = Farscape Style travel. Basically creating artificial wormholes between TWO points (versus many like gates)

HyperDrive = Star Wars style, where the ship needs to calculate a course and "charge up" before taking off at FTL speed.

Skip Drive = Battlestar Galactica style, energy is used to instantly teleport to another location.

A "Star Trek" style system you start going a direction and keep getting faster until you reach FTL speeds, the warp effect you see in the show is actually an illusion of speed. Gravity manipulation is used to prevent the passengers from becoming pulpl which is why you never see an episode of star trek where they go to warp with no artificial gravity.
Bully056 19 May, 2015 @ 3:39pm 
Same as Reaper, Would be Cool if that could be done though.
ChesedNeb 17 May, 2015 @ 11:06pm 
for a second there I thought you made an FTL drive similar to the one depicted in mass effect