Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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The Plague
   
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19 May, 2015 @ 3:10am
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The Plague

Description
Warning: This scenario is not mine i did not make this. the Author of this scenario is Meat Puppet i just wanted to share it to you because this scenario is fun to play

You are the head of the U.S. Center for Disease Control (CDC). You have been given forces to enforce a quarantine at two major checkpoints--the Airport, in the south of the City, and the Hospital, in the east. The infected will try to overwhelm both of these positions after the plague spreads throughout the city.

Your forces include light armored vehicles (crowd control), machine guns (quarantine enforcement), assault marines (CDC response team), flamethrowers (cleanup squad) and other units.

Your enemy are the infected, a mix of militia, partisans and armed merchants. The partisans and armed merchants are simply sick people trying to leave the city or get into the hospital. They will shoot to get past you, they are desperate. The militia are people with advanced symptoms of the disease--which make them superstrong, impervious to pain, and lusting for blood. They will come at you in an endless, living river of diseased people. The only way to stop them is to take back one city center at a time, and prevent new units from generating.

Note that if individual infantry units fall below a certain strength, they may become infected themselves! Even if they get shot they can become infected from contaminated bullets carrying the plague virus. If you have a cluster of infantry and one of them gets sick, that cluster may be doomed. The plague is unforgiving.

Your job is to stop them all from leaving the City: Enforce the quarantine!

Then take the City back.

PLAYERS:
* Your forces are blue. You are the CDC.
* Your ally is white. This is the City. The City has no forces and doesn't do anything except ferry reinforcements.
* Your enemies are the infected citizens, and they are red and orange.

VICTORY CONDITIONS: Take all the red and orange(infected) cities back for the City to win. If there are no orange cities by the end of the game, you must kill all the orange units.

OTHER INSTRUCTIONS: There are other instructions and game hints at the beginning of the scenario.

GOODIES: Every six minutes, you can access standby forces by clicking on the appropriate number in a box that appears on the left side of the screen. These forces include:

* Flying Circus: attack helicopters - good for slowing down or stopping a major assault and buying time
* Devil's Brigade: flamethrower units - good for defense
* Ragin' Cajuns: elite sniper squad, very good for taking out militia - but easy to kill by partisans, so use them carefully
* MacArthur's Jarheads: special combat brigade that can be used to attack the enemy in the rear - time this perfectly, or else they could easily become overwhelmed and destroyed

OTHER GOODIES: You cannot build units. Your reinforcements come periodically either by helicopter (hospital) or by cargo plane (airport) from across the big body of water to the north. If you lose the airport, you will lose that source of reinforcements. This can hurt, since this is where your armored reinforcements come from. At the hospital, you'll only get infantry by helicopter.

The City player has a city center in the middle of the metropolis--the police station. If you put troops next to it, you will rescue the police trapped inside, and increase your forces.

If you lose the airport, the President will give you two options--a missile strike on the power station to deny the people of the city food and water, plus a paratrooper landing at the police station; or reinforcement at the Hospital in the form of the Screaming Eagles Brigade, which provides tanks. Tanks are very useful in this game to take back city centers and to destroy enemy shooters such as armed merchants. The enemy militia are deadly enough because they are hard to kill, but the enemy armed merchants and partisans are deadly in a different way, in that by shooting you infantry with bullets infected by plague germs, they can start an epidemic among your own troops.

As a final goodie, you start the game by selecting one of two difficulty levels. In the "Bring it on!" level, it is very hard to hold the Airport.

STRATEGY: Do not expect anything to happen until the plague takes over the city. Then try to consolidate your forces to hold off the first wave of attacks. The enemy will just keep coming, so you will have to preserve your troops, hold the airport, build up with reinforcements, and advance one yard at a time. This will be difficult as you will have to split your attention between the Hospital and the Airport. If you lose the Airport, withdraw all your forces there to the Hospital or else they'll just be killed where they are. Try to take back city centers whenever you can--they turn white (allied player), and the infected don't take them back. Some city centers are unit-generating points for the infected--take them, and the infected get fewer reinforcements as time goes on.

Good luck and hope you can take back the city before The Infected overwhelms you!!
25 Comments
JordanisPieri3427 8 Mar, 2019 @ 9:10pm 
jk
JordanisPieri3427 8 Mar, 2019 @ 9:10pm 
if you try and hack me I will ither find you and steal all your money and you cookies
Chem Dog 26 Mar, 2017 @ 6:45am 
I need to actually locate my custom scenario folder
Chem Dog 26 Mar, 2017 @ 6:32am 
How do I get it to appear in scenarios?
Chem Dog 26 Mar, 2017 @ 6:12am 
I know but it won't appear in scenarios
Praetorian  [author] 26 Mar, 2017 @ 3:20am 
Steam workshops folder
Chem Dog 26 Mar, 2017 @ 2:51am 
Where can I find this scenario?
Praetorian  [author] 17 Jan, 2017 @ 2:15am 
please verify integrity of you game cache or unsubscribe and subscribe again hope this helps.
iBonks 5 Mar, 2016 @ 8:40pm 
So the scenario itself does not work properly. I was able to spam spawn attack helicopters by pressing 1 which happened every time I tried to update my control group.
It's a cool idea, being a lover of zombie slaying that I am, but the scenario doesn't even initiate properly like it should.
72 7 Nov, 2015 @ 1:11pm 
HOW CAN I PLAYED IT?
:steamsalty: