Reassembly

Reassembly

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GATC's 14th Colony
   
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707.673 KB
22 May, 2015 @ 3:45am
22 Jun, 2015 @ 8:55am
7 Change Notes ( view )

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GATC's 14th Colony

In 1 collection by GATC
GATC's Mods
10 items
Description
Introducing the 14th Colony.

A long time ago, their species was divided in 12 colonies, living long and prosper. But that was before the Replican attack. After a long and epic journey, the last Battlestar, named "The Galactus", followed by dozen of civilian ships come across the hidden 13th colony, only to find that they were a bunch of middle-age morons. After a short deliberation, they decided to found a new "colony" far away, in space, and to rebuild their fleet to kick the ass of every single species that would dare stand in their way!

Equip with custom advanced tech, this modded faction bring 67 new block to play with:
-6 basic construction block with 2 variant each (High health and shield) +1 station Anchor
-5 armored thrusters and 4 high efficiency variant
-3 pulse Laser weapon (2 autofire)
-9 projectile weapons turret
-4 fixed projectile weapons
-2 drones
-1 decoy missile launcher
-3 Superweapons (1 Missile, 1 Pulse Laser and 1 Drone)
-3 size of Generator and Capacitor
-3 size of R production unit
-1 ramming block
-1 R storage block
-1 harvester
-1 factory




Warning! Don't even try to enter they sector without a 5000P+ ship with a lot of backup, or you will be wrecked!

I would like to have a few screenshot of what YOU have done with this mod ;)



Because I'm tired of everyone asking (even through I answered that question already and it is in the F***ing tutorial).
How to unlock the faction:
Like EVERY SINGLE OTHER BASE FACTION! By killing a 1000P+ ship of the faction in their territory! They only spawn in galaxies generated AFTER you have dll this mod.
153 Comments
GATC  [author] 31 Aug, 2017 @ 12:34pm 
It will be a bit difficult, but not impossible ^^
Tinkersaint! 31 Aug, 2017 @ 2:06am 
do u think my 4700 p ship that can 1 shot a 7000 p ship with station shields can take em' on?.
probably wowie 19 Oct, 2016 @ 9:45am 
rip galactica
GATC  [author] 19 Oct, 2016 @ 9:37am 
No fit Ferlock ;p
probably wowie 18 Oct, 2016 @ 2:15pm 
I just realised the lore was ripped straight from Battlestar Galactica ;-;
GATC  [author] 7 Mar, 2016 @ 11:57pm 
Once you launch it once in online, it will be "fixed" indefinitly (even if you play offline (you just need to play online once every time you DLL a new mod).
It something that is dependent on how the mod are managed to not conflict with each other.
Also, mod of the time, to dll a mod, you need internet, so, there is not realy anything to fix ;p
tanghao 7 Mar, 2016 @ 5:47pm 
thanks,so this game cant go offline with mod,may the game developer fix it soon

so if i use the offline mode,and then restart game in online, some faction will be "wipe out" from map,leave empty asteroid.

and thank you:D:
GATC  [author] 7 Mar, 2016 @ 8:22am 
Ok, I see what is your problem!
Normaly, when you have multiple mods, the game use the steam ID of the mod to do a relocalisation of the parts.
What I see is that your game don't do that.

Do you start Reassembly with steam?
If yes, is Steam in Offline mode?
If yes, start Reassembly once with Steam Online to correct your problem. (may (at 90%) break your save with modded faction that show "unavailable" in the mod menu)) (with a bit of luck, most of my mod MAY not have their save broken XD)
GATC  [author] 6 Mar, 2016 @ 11:19am 
1) Click on "Mods"
2) Click on "View X Errors" from the incriminated mods
3) Take a screenshot and post it on steam

As I said, I don't have the problem on my side, as the version you dll is not exacly like the one I upload