Star Ruler 2

Star Ruler 2

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MEM Mega Economy Mod
   
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895.988 KB
24 May, 2015 @ 2:55pm
6 Jun, 2015 @ 1:42pm
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MEM Mega Economy Mod

Description
Add new planetary buildings :

• Clones Factory : Increases planet maximum population by 10.
• Planetary Fusion Reactor : Gives 2 energy generation.
• Imperial Government :
Increases loyalty of the planet by 20.
Increases Labor by 50.
Increases Defense by 10.
Increases Energy + Research + FTL by 1.
• Planetary Laser : The Laser deals 250 Damage every 1 seconds at 1500 range.
• Planetary Tier 1 Processing Plant
• Planetary Tier 2 Processing Plant

Add new Orbitals:
• Babylon 5 Station

Star Children
• Orbital Energy Core
• Orbital Farm Grain
• Orbital Farm Water
• Orbital Iron Factory
• Orbital Research Core
• Orbital Reactor Tier 1
• Orbital Reactor Tier 2
10 Comments
goon high command 14 May, 2016 @ 8:41am 
YOU BROKE MY GAME!!!!
jvt 1 May, 2016 @ 10:17am 
Does this mod work with 2.x.x versions?
gobbibomb 12 Mar, 2016 @ 4:13am 
Please, set 0 labor for metropolis
Mr Blue 3 Sep, 2015 @ 1:27am 
star childern orbital didnt work.
Dunestyler 29 Jun, 2015 @ 3:37am 
hey there.
great mod.

but I've got a question: I've tried creating a StarChildren-like lifestyle trait with motherships producing considerable income (in about everything).
problem is, that neither the new hull I use for it, nor the design that should be spawned at the beginning of the game, show up. so if I try it, I lose the instant I start the game. do you know what could be the reason for that?
that aside: is there a way to give ships an ore cost/requirement? and if so, how would I do that?
ChesedNeb 27 May, 2015 @ 11:22pm 
so Ironically, this mods breaks the economy and may make you overpowered......


10/10 IGN
Dalo Lorn 25 May, 2015 @ 4:06am 
Oh, and I forgot to mention that despite the repeated presence of the Nylli in the logo, there really isn't much being changed about the Nylli - their FTL storage orbital now generates +1 FTL, but that's it.
Dalo Lorn 25 May, 2015 @ 4:05am 
Well... this is a mess. A really, really big one.

There's a couple of interesting ideas that I need to check if they actually work, like orbitals which seem to generate exportable resources. But then there's these ludicrous things like terraforming a planet to have Unobtanium or a Local Asteroid Field. Or an Ancient City! You can also 'mine' Slave Labor or Synthetics (which, by the way, are completely useless, which is why they were removed from the game in the first place) from asteroids!

And don't even get me started on the metric tons of stuff that I haven't even figured out what shamanistik has or hasn't changed.
Dalo Lorn 25 May, 2015 @ 1:46am 
I completely agree with reaper.
ChesedNeb 24 May, 2015 @ 4:31pm 
can you provide a description detailing what this mod does