Tales of Maj'Eyal

Tales of Maj'Eyal

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Troll Race
   
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8.691 MB
25 May, 2015 @ 8:33am
5 Mar, 2021 @ 8:31am
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Troll Race

Description
This addon adds Trolls as a playable race to the game.

Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire.
Their racial abilities scale with their size. A huge troll is a strong troll, but the higher they grow, the deeper they fall.



Race Stats:

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Str = 3

Mag = -3

Will = -2

Dex = -1

Con = 5

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Liferating = 18

Exp-Penalty = 1.4 (Trolls aren't known for learning things fast)

Size = Big (Increases with your racial abilites)

Fear Immune

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Talents

Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size.

Scent(Active): Reveals the map around you, gives you a speedboost.

Resilience of the Trolls(Passive): Increases saves and size category. Scales with size.

Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category.

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I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently.




22 Comments
Devily 15 Feb, 2024 @ 5:38pm 
Isn't 40% experience reduction way too excessive?
The life regeneration is quite meager, the scent is very useful and the resilient likewise is nice, alongside with the AoE, however you already get extremes level of fire vulnerability (50% is not a joke) and you really have no synergies with other classes otherwise.
No protection beyond saves, no damage, no movement options, no shrugging off debuffs... the life regeneration is really not gonna cut it, there's so many enemies that use fire damage you'll just get one shot eventually.
I'd vastly reduce both the fire vulnerability and the experience penalty, on harder difficulties is not really an option to play it otherwise.
Eckard 6 Mar, 2021 @ 11:05am 
Lovely! 10/10
Does that mean it works with the DLC campaigns?
I really appreciate you coming back to check in. ^^
Daners  [author] 5 Mar, 2021 @ 8:35am 
Mod is updated to latest version. Tinker gear and clothing will now display properly.
Daners  [author] 5 Mar, 2021 @ 7:55am 
@Eckhard Should be working. I'm going to check if it still works and leave you an update here or might even update the mod
Eckard 5 Mar, 2021 @ 6:37am 
Any chance of additional updates to this? Does it work with the latest stuff?
SnugglyPuffs 25 Jun, 2017 @ 2:24pm 
My troll never has pants on when wearing armor and I can't get weapons to display ::(
The Doctor is Here 13 Jun, 2016 @ 2:39pm 
Awesome! Would love to go crazy with the tinker gears with troll :D

The last talent seem to have a bit too high damage for the radius and effect it has.. though I'm not sure what value would be alright since it only scales on the size.
Daners  [author] 13 Jun, 2016 @ 11:38am 
@tem CENA
Hi, i am happy you liked the mod so far.
I wanted to make the regeneration/fire vulnerability of the first skill matter from the first point you spend on it, regardless of the class you choose. I first considered making it a heal mod, but a heal mod needs a source of heal to become useful in the first place and might pump up other heal effects waaay to much - balancing a skill in such a complex game is a pain in the ass.

I agree with you, the third skill went a little over the top. I'll do some reworking on it, thanks for your ideas btw. :)

I'll unlock Trolls for Embers of Rage as well - totally forgot about that.
The Doctor is Here 9 Jun, 2016 @ 1:12pm 
The third skill is really strong.. possibly too strong.

At first, I thought it was something like track+burning star, which I assumed from the name of the talent without taking a close look at it, and thought the speed boost was just for the move speed.
After using it, I realized it didn't have the track effect, but that's not the main thing; it's the speed boost.
The speed boost is applied on global spped, like blinding speed and grace of the eternals, which is fine, but the thing is that it scales too much.
20%->47%->67% by talent level 3, and grace of the eternals which scales better than blinding speed caps at 47.x%.
It even lasts longer than the other two; hence, op.

I think adding track effect during the duration and making the speed increase restricted to movement speed would make it less op and fit the name&description of the talent better.
The Doctor is Here 9 Jun, 2016 @ 6:44am 
Hello, I liked the idea of size actually mattering for once, and the power comes at cost concept.

Haven't gone through it much to see how much the vulnerability and regen scales to, but wouldn't heal mod (could start with something small like 5-10%) give it more stability and make troll have better synergy with other heal/regen effects?

Also, would troll become available for Embers addon?