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However, it crash on 1212AD fort battles right when your unit reaches the fort tower's range. No crashes though at settlement battles.
They did manage to set siege equipment on fire though, which I guess was the main intent.
I tweaked the damage to 100 instead and will see how things go. I might tinker with the values in db/_kv_key_buildings_tables too.
If they can be made to be somewhat punishing on the approach but not so much a factor when fighting inside the city/town with a tweaked firing arc, it may be more fun. I like the idea of towers having some utility, but not being able to destroy units outright. But also not being basically ignored either, lmao. I appreciate the mod though, thanks.