Arma 3
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[SP/MP Co9] Takistan Mountain Patrol No Respa
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
230.951 KB
30 May, 2015 @ 2:47pm
2 Oct, 2015 @ 8:35am
4 Change Notes ( view )

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[SP/MP Co9] Takistan Mountain Patrol No Respa

Description
Insert by Helicopter. Assault a Village. Search a Compound for Weapons Caches. And Call in a Helicopter for Exfil. Singleplayer, Multiplayer (Up to 9 Man Co-op). A Few Mods Used.

Feedback ,Good or Bad, is Welcome and Appreciated.

Mods Used:
All in Arma Terrain Pack (AiA TP) (2015-01-01 Hotfix):
http://www.armaholic.com/page.php?id=26682
ASDG Joint Rails (0.15):
http://www.armaholic.com/page.php?id=23242
CAF Aggressors (1.5 hotfix 2):
http://www.armaholic.com/page.php?id=24441
Community Base addons A3 (1.1.20.150416 RC6):
http://www.armaholic.com/page.php?id=18767
FHQ Accessories pack (1.5):
http://www.armaholic.com/page.php?id=20393&highlight=FHQ%2BACCESSORIES
MRT Accessory Functions (1.20):
http://www.armaholic.com/page.php?id=26426
RHS: Armed Forces Of The Russian Federation (0.3.6):
http://www.armaholic.com/page.php?id=27150
RHS: United States Armed Forces (0.3.6):
http://www.armaholic.com/page.php?id=27149

A3 Wounding System
by
[TcB]-Psycho-

Changelog:
Added Psycho's Wounding System
Added Fatigue Back In
Removed Mp Respawn


Link to Mission with Respawn and Arsenal:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=429153912
19 Comments
Asssquaredin  [author] 4 Oct, 2015 @ 1:49pm 
No problem.
Variable 2 Oct, 2015 @ 9:51am 
Thanks man! Uploaded to the server.
Asssquaredin  [author] 2 Oct, 2015 @ 8:19am 
Removed respawn and added Psycho's Wounding System. I left the FHQ Accessories crate because RHS optics and my computer don't get along too well for some reason.
Asssquaredin  [author] 1 Oct, 2015 @ 2:24pm 
Yeah. I'll get to it as soon as I can and let you know.
Variable 1 Oct, 2015 @ 2:12pm 
This one has respawn and Aresnal. Can you remove those please for this version?
Variable 26 Sep, 2015 @ 5:41am 
Assquaredin, I'd like to send you some good resources for mission making that we are maintaining. Care to add me as a friend?
Asssquaredin  [author] 2 Aug, 2015 @ 4:48pm 
I'll have to remember to implement all that in the future.
Phantom Six 2 Aug, 2015 @ 4:02pm 
Oh, also Aggressor weapons have horrible hit dispersion so they can't hit a thing.
Phantom Six 2 Aug, 2015 @ 4:01pm 
Heya, nice, decent mission. I recommend you use FHQ Task Tracker since it works properly for briefing and such so everyone will be able to see them. I also recommend if the tasks are straight forward, just list all the tasks immediately instead of move to X Y Z to make next task appear. I also prefer having fatigue to avoid rambo loadouts, but other than that, nice mission.
Alwarren 2 Aug, 2015 @ 4:01pm 
Nice mission. I think though you are using CAF aggressors, and AFAIK their guns have an insane dispersion and don't hit anything. In the end, I think we only got hit by the technicals. You might want to give them a custom loadout.

Other than that I enjoyed the mission. Good choice of including FHQ Accessories ^^