Team Fortress 2

Team Fortress 2

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arena_powercore_v1
   
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Game Mode: Arena
File Size
Posted
9.649 MB
2 Jun, 2015 @ 9:06pm
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arena_powercore_v1

Description
Someone ask I port my KOTH Powercore map into ARENA. This is the result. See the original KOTH Powercore map here: http://tf2.gamebanana.com/maps/183262

Powercore is a map taking place in an underground industrial secret military complex.

The center of the map is an octagon-shaped room with 4 entrances. In the center of this room is a platform with a huge metal pillar. This is where the control point resides. In the center of the point is the metal pillar which effectively blocking a lot of sight-lines in this otherwise wide-open room. This room has a lot of height variation and cover, making for interesting gameplay.

Outside the main room is a 2-story walkway. It goes around the main room on all sides. From this walkway are 6 paths. 3 leading to one team’s spawn, 3 to the other’s. There’s a lot of play with one-way drop-downs and navigation between the 2 stories. This entire area hangs over a huge deathpit. Fun gameplay.

The spawn rooms consist of a main room, 2 side rooms and 2 tunnels. The tunnels have conveyer belts on them. The 2 rooms at the end lead into the play-space.

Have fun and tell me what you think.

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Note: This map is not recommended for Versus Saxton Hale/Freak Fortress 2 servers because of the huge deathpit.
5 Comments
SloppySausage 13 Mar, 2021 @ 4:23pm 
awesome 9,2/10
Mystic man 4 Sep, 2018 @ 4:31pm 
looks amazing
:steamhappy:
Zed Zeusington 5 Jan, 2016 @ 8:19am 
I ran in for a few days, and the general consensus is that it's simply too large for Arena. Perhaps if you made the spawn points on opposite sides of the outer ring and locked off what's currently the spawn areas it'd be pretty good, but the rollouts simply take forever.
[Th3Comb1ne] 3 Jun, 2015 @ 12:54pm 
cool if u can add the piller to retract when the point is caped revealing the core that would be cooll
The Bush 2 Jun, 2015 @ 9:42pm 
Look great!