Arma 3
44 ratings
[SP/Co-08] Call of Duty
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry, Vehicles
Scenario Map: OtherMap
Meta: Dependency
File Size
Posted
Updated
399.539 KB
4 Jun, 2015 @ 4:47am
15 Jun, 2015 @ 3:21am
2 Change Notes ( view )

Subscribe to download
[SP/Co-08] Call of Duty

In 1 collection by SPhoenix
Point Omega - Coop Mission Set
12 items
Description
***** Summary *****

Despite our major successes in the past few days, we are still struggling to make it past Bagango. We fear it might be weeks before we can assault the main Russian base in Eponia.

We are trying to open up an additional route into Northern Sahrani through the Passo San Andreas, but the Russians have already seen this route as a potential weak point and have fortified it.
A squad was sent earlier but it met a very early demise because they have mined the road. This time we are sending you with a demolitions expert who will be able to make sure your M113 makes it through.

Once you make it up the pass, you are tasked with liberating a prisoner camp - a few brothers are there and we owe it to them to break them out.

***** About the mission *****

This infantry-centric mission will have you protect an APC up a hill in dense fog! This is a remake of a popular mission I made for Arma back in 2008: http://www.armaholic.com/page.php?id=2814

Fully SP-compatible.

***** Requirements *****

- All in Arma Terrain Pack: http://www.armaholic.com/page.php?id=26682
- RHS Russian Federation Forces: http://www.rhsmods.org/mod/1
- RHS US Armed Forces: http://www.rhsmods.org/mod/2

Please message me for any bug report and/or feature request.
21 Comments
SPhoenix  [author] 14 Nov, 2021 @ 9:27am 
If I'm not mistaken, the M113 was part of the RHS pack.
Chriszekely 14 Nov, 2021 @ 7:44am 
what is the name of the mod you used for the M113?
HotCoco 22 Dec, 2018 @ 2:29am 
Can you please add the mods workshop link?
SPhoenix  [author] 18 Jun, 2016 @ 3:06pm 
I believe so, yes, as CUP Terrains has superseded AiA.
Vagus 18 Jun, 2016 @ 2:13pm 
Does this work on CUP Terrains?
SPhoenix  [author] 15 Jun, 2015 @ 5:02am 
Mission was updated! Besides removing the revive script for SP, I also made sure to tweak the difficulty a little so that the second phase isn't as challenging. Still will be tough, but slightly less!
Ren 13 Jun, 2015 @ 6:04pm 
Sorry for the aggressive comment. I wrote it just after ragequitting lol. It's actually a well put together mission aside from the revive system
SPhoenix  [author] 13 Jun, 2015 @ 5:54pm 
Oh - I see, I do apologize. The wounding system is decidedly for Coop, I didn't think that it would impact SP play.
I will disable it for SP gameplay within a few days.
Ren 13 Jun, 2015 @ 2:59pm 
I've had it with this mission. The revive script breaks the entire scenario in SP. If you get hit, the script kicks in for every character so you can't use team switch and heal yourself because you can't use the action menu. Also the AI won't heal you. I can't get farther than 2 minutes in because of this.
R3vo 12 Jun, 2015 @ 11:30am 
What kind of revive script is that mission using? I'm having trouble healing myself.