Black Mesa

Black Mesa

32 ratings
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5.879 MB
5 Jun, 2015 @ 7:49pm
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Description
This map is a extremly small and early work-in-progress that I'm releasing for feedback so there will probally be many bugs. Things are going to change as I receive feedback and expand the map.
9 Comments
soiglotreekavicator 24 Jul, 2019 @ 4:59pm 
The ending is weird, I agree with Dr. Heavy
Also the beginning is kind of strange, it feels as if you start out of the middle of nowhere
Maybe start in the corridor behind the door near the flaming door having just come out of a vent above you
Not many things are obvious
The turret and HECU are completely unexpected and seem to have come from nowhere as well
Dr. Heavy Pootis-Man 7 Oct, 2018 @ 12:19pm 
Not an obvious ending? Why isn't it the elevator at the beginning?
BeefCakeColin 5 Jul, 2018 @ 4:42am 
Hmmmm its okay ..... i mean the ayout is good but when you turn a certains swtich that says freight elevator which your standing next too one would assume but turns out the switch is for something else. The AI balance was not good either. No power packs anywhere...... trying to survive on 100% health with all those enemies is not easy.
epicplayer40 17 Feb, 2016 @ 4:45am 
i have 1 question that has been bothering me but i just cant do it, how do I make a turret in the hammer editor?
76561197960393131 4 Jul, 2015 @ 1:58pm 
Nice map and good job! :)
[λG] Skyspawn 12 Jun, 2015 @ 3:36pm 
You've made a good start. But here is some advise: You should add more balance. Most of the time it feld like the enemy AI was a bit unfair. Maybe that's just me sucking in this game though. Some minor issues with the way that the map is build. It indeed feels unnatural at some points (see Quλrter-Life's post). Also the lenght is a bit short. But I think you're working on that. Adding some more little detail props would be great aswell.

I would love to see this map become something magnificent. And as I said, you made a good start.

Good luck!
activa44 6 Jun, 2015 @ 10:32am 
Good start for a cool map, but it's really unbalanced.
It's nearly impossible to beat those motherfuckers behind the door.

Probably you should add some cover, or create a way to shut down the fire so that you can get over that area without taking damage.

In the actual state, it's no good.
But I think you could improve.
Quλrter-Life 6 Jun, 2015 @ 5:03am 
The feel of this map is good. I think you have a knack for the little puzzles, challenges, and scares so charactaristic of HL, so this map is definately a good start! I'm looking forward to your future updates :)

Here's some feedback: the only thing that felt a little out of place was the position of the miliary right after opening the big door from the little security room. Is there a better location or way to place the military? For example, by making that hallway a bigger room (or lead to one) where the set up of the .50 cal. and sandbags would feel more naturally placed? It seemed a little unnaturally placed for the military to be set up just right behind that big door.
Extragamer 6 Jun, 2015 @ 4:02am 
Yes, too short map. But for the start its really good.