Team Fortress 2

Team Fortress 2

4,361 ratings
Haarp
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33.400 MB
6 Jun, 2015 @ 2:07pm
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Haarp

In 1 collection by protowlf
Dr. Spud's TF2 Maps
4 items
Description
HAARP is an Attack and Defend CTF map, in which BLU must deliver the flag to capture points RED defends.

H.A.A.R.P. (the High Frequency Active Auroral Red Project) is stationed inside a huge RED base built into a cliff. In the snowy Alaskan wilderness, they've constructed antenna arrays and a gigantic satellite dish. Is this a simple research facility ( no), or something more sinister? (yes) BLU must infiltrate the base and deliver the shutdown codes before it's too late!

So what are the rules?
-Blu delivers intelligence to capture points. Red defends.
-The map is divided into 3 sections, like dustbowl.
-The intel spawns outside of Blu's respawn. Once Blu captures the first CP in a section, the next intel will still spawn outside of Blu's respawn.
-Red can block captures by standing on the CP.

Additional Credits:
-Nineaxis: custom posters.
-Rexy: computer/Desk models.
-Timberghost: various textures.

Thanks, special:
-Icarus
-Radaka
-A Boojum Snark
-Nineaxis
-Youme
-Everyone testing and leaving feedback

View on TF2Maps.net: http://forums.tf2maps.net/showthread.php?t=7358
Popular Discussions View All (12)
43
17 Sep, 2015 @ 3:46am
Too confoosing for new players
flammingidiot
17
1 Sep, 2015 @ 3:58pm
How to play
A_Piece_Of_Bread
13
22 Aug, 2015 @ 10:04am
the discussion below me is to confusing
Lost Mage
302 Comments
cherryl1k (she/her) 7 Jul @ 2:44pm 
might actually be the worst map i ever played
sonefir 25 Jun @ 6:52am 
peak
Folklore56 12 May @ 5:45pm 
demo spam: The map
Ozone 7 May @ 9:32pm 
I ABSOLUTELY LOVE THIS MAP, it's just about everything I like in a good choke-heavy A/D map, but!

There are some real UI/UX problems that take down this map a couple of steps:
- Some announcer lines are missing, like when the intel is picked up, dropped, or respawned.
- There's no prompt to take the intel to the point when picked up.
- There's no intel icon that flashes briefly when you pick it up.
- The map never tells the player has to touch the desk itself instead of the misleadingly-marked cap area.
- And invisible Spies can block caps, leading to some cheesy (albeit somewhat funny) Spy plays.

All of this together makes it so new/learning players have a really hard time at the map, and in some cases even accidentally grief their own team without even knowing.
I'd love for these issues to be fixed so this map could go straight into the Top 10!
i like the strokes 21 Mar @ 10:11pm 
There is currently a bug on the map where invisible spies can prevent the intel from being captured by standing on the point, even though they are invisible and can't usually interact with map objectives in this way. Are there active plans to address this bug?
Sergeant Panda 19 Jan @ 2:07am 
I love map exploits
Just John 12 Sep, 2024 @ 12:00pm 
i love the maps lore
Arwalen 28 Aug, 2024 @ 9:06am 
Is there a chance to add an answer for the administrator when the flag returns to the BLU base?
“Our intelligence has returned to our base.” for BLU
“The enemy intelligence was returned to their base.” for RED
Orange Juice 11 Aug, 2024 @ 2:48pm 
would be good but uh it kinda isnt
akita neru's doppelgänger 7 Aug, 2024 @ 1:50pm 
valve should experiment with non-standard maps like this. sure, the map is kind of confusing at first glance but it's a blast once you get the hang of it.

i had a silly moment on last where we couldn't push through the RED defences, and we ended up getting a soldier to jump to the last "control point" with the intel whilst i was ubering him with the vaccinator resistances