Space Engineers

Space Engineers

44 ratings
Capital Mining Ship Raupe MK III
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
544.284 KB
6 Jun, 2015 @ 4:18pm
1 Change Note ( view )

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Capital Mining Ship Raupe MK III

Description
Brankor Industries präsentiert die AAS Raupe MK III

- Das Design der Raupe wurde beibehalten.
- Hinzugefügt wurde ein Periskope welches dem Spieler eine Kamera Steuerung ohne 3rd person Sicht ermöglicht.
- Lampen und Warnbildschirme wurden im Innenraum angebracht.
- Sensoren und zweitsteuerung für ein Automining System wurden angebracht. Software noch nicht installiert.

- Keine Mods benötigt.

EDIT:

- Sensoren müssen vor dem Bohren deaktiviert werden, die Einstellung der Sensoren ist nicht korrekt.
13 Comments
Mighty Brankor  [author] 19 Feb, 2022 @ 12:41pm 
Many thanks :)
DeadlyAirForce 19 Feb, 2022 @ 12:23pm 
Here is my review of your design after using it for quite some time. My Positive Thoughts: Great drill coverage, Good PTW Ratio, Beautiful Design, Awesome cargo capacity, Good interior design, Good lighting on the interior, and Good camera view. My Negative thoughts: It tends to slighty shake and slighty spin while the cutter head is rotating, It could start with the power online after spawning it in, more camera's (preferably a camera on the center or near the center of the drill head), It could use direction signs on the inside to make navigating easier, It could use more docking connectors for use in a server with alot of players, And it could use Jump Drivers to make traveling between mining sites faster. Over all review in my opinion is 7.5/10
Mighty Brankor  [author] 13 Aug, 2021 @ 1:11am 
@Pancake Yes
Kamov-52 7 Aug, 2021 @ 4:59am 
Hey Bran! Can I make retrofit of this ship?
jakalth 12 Aug, 2016 @ 5:28pm 
It's still a good looking ship that does fill the roll of mining ship and mobile base. A revisit of this ship wouldn't be a bad idea.
Nemet®™ 12 Aug, 2016 @ 4:55am 
the drillhead is easy to build without saving it
Mighty Brankor  [author] 12 Aug, 2016 @ 1:02am 
the problem with rotor or piston is that the extension are not placed in survival. you should load the ship in creativ and save the drillhead as separate blueprint. Actually i would updated the ship because the thruster speed was made before the mass was insert in the game. With a full cargo pod it is too heavy for speedup
jakalth 11 Aug, 2016 @ 4:44pm 
drillhead not showing up in survival is a (bug?) with the way the projector works. parts attached to a rotor are technically a seperate craft so the projector doesn't include them. work around is to have a temp set of blocks connecting the parts of the drill head to the rest of the ship. removing these blocks after assembly will allow it to work again as it was intended to.
Nemet®™ 4 Jul, 2015 @ 12:37pm 
I see thanks anyway
Mighty Brankor  [author] 4 Jul, 2015 @ 6:20am 
the ship was build in creativ modus. the drillhead is on the ship included. if you use the blueprint in survival the part is missing. I think is a bug by the game.