Garry's Mod

Garry's Mod

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ttt_firstworldbank
   
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Content Type: Addon
Addon Type: Map
File Size
Posted
Updated
28.491 MB
9 Jun, 2015 @ 4:34pm
11 Dec, 2020 @ 1:14pm
2 Change Notes ( view )

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ttt_firstworldbank

Description
Intro
Hello there!
First off, shoutout to Yashimare( https://steamhost.cn/steamcommunity_com/id/Yashirmare/myworkshopfiles/ ), the guy who originally uploaded the map, 'cause they couldn't contact me and they wanted it on the workshop.

I'm the person who created the map! That's me! Any further updates to this map would be in the form of a straight up remake, so, I doubt I'm touching this again. If you've any straight up gamebreaking bugs, leave a comment.
Otherwise, enjoy the map!

Mechanics!
So, this is the PAYDAY: The Heist First World bank, attempted remake into a ttt map! Most of the map is there, safe for a room or two, and it's been fitted to work with the playstyle necessary for ttt (any given room has usually more than one entrance). Weapons are strewn about around the map at random, so there aren't specific spots with specific weapons, for the most part. There is an objective!

Objective
The premise is simple. You, are going to rob this bank. This, empty bank with absolutely nobody in it that has surprisingly not been robbed before. You must bring the briefcase that's been placed inside of the cafetaria, all the way to the vault (which you open by blasting the door with a HL2 Hopper Mine shaped C4). Once placed upon the table, the briefcase will itself begin to suck in the money, in what we can only assume is secret, eldritch technology unknown to mere mortals, only to Baim himself.
Once that's done, all that's left to do is leave through the giant hole that shows up, hop in the van and the Innocents win!. The briefcase is left behind for it is considered too dangerous for people to be around it for more than 5 minutes. But, in our hearts, we stole the money.
The whole process, if speedran, should take the innocents about five minutes, more or less, which would mean that for the map objective to be complete, the traitors would have to kill somebody anyways. The Traitors have at their disposal several traps, including a FAKE briefcase, that they can instead store in the LOCKER next to the table in the Vault, which will explode the entire vault and people close to the vault as well. While this doesn't result in a traitor win, it will absolutely wipe the room in which a not insignificant amount of people will probably be in!

The map was made for the servers at Slag Gaming (now defunct):
http://mechatheslag.net/gaming/
19 Comments
mrbene 22 Dec, 2023 @ 7:30am 
kiddy
19 Nov, 2022 @ 12:43pm 
ttt_firstworldbank
Qbetex  [author] 11 Dec, 2020 @ 1:35pm 
@Heavy & Ze Medic nah sorry mate idk how to use SFM, nor how to convert maps to SFM but, I hope you managed to do whatever you wanted with it!
ISunburst 17 Jul, 2019 @ 7:37am 
ssssseeeexxxxeeeehhhh mmmmaaaayyyypppeeee
Heavy & Ze Medic 29 Nov, 2017 @ 5:07pm 
Can you make an SFM version of this?
Lead 21 Sep, 2016 @ 6:50pm 
Thats one hell of a nice map
Casper 25 Jul, 2015 @ 3:57am 
mr texy very very nice map
Qbetex  [author] 11 Jun, 2015 @ 1:12pm 
Oh shit! That explains alot! Thanks once again!
Gumbo Slice 11 Jun, 2015 @ 1:04pm 
Here is the issue with security cameras, they don't work in some source games, last time I used that camera and monitor idea, it would be controled by one cam at a time. When I used the camera entity in garry's mod it would control the monitors as well.

https://developer.valvesoftware.com/wiki/Func_monitor

The important part is this: Note: Unless you set up multiple render textures in your mod's binaries, only one point_camera can be rendered at any one time. The first camera in the map will appear in all monitors.

Garry's mod simply wasn't programed to deal with more then one camera like HL2 was.
Qbetex  [author] 11 Jun, 2015 @ 12:35pm 
Actually that's possibly what I might do. Once I have the time ofc, seeing as I'm on tight schedule right now. However, I'll see if I can get cameras in.