Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
In terms of scripts, I am running a map marker script and a repair, refuel and rearm script. I took both of these away during testing and the issue still happened so it doesn't appear to be script related.
As soon as a player dies from being shot by HC controlled AI, the AI no longer see them as a target. The player can walk up to them and shoot them with no reaction from anyone in a squad.
If the player dies again, through manually respawning or being killed by a Zeus, then the AI register them as an enemy and engage with them again.
It just seems to glitch when the player initially dies and needs another death to reset the instructions.
Turning the HC off instantly makes them shoot at nearby players.
Currently using a 5 second looping sync with 10 second start up time and 10 seconds between each group; no load sharing between the server and the HC.
Any help would be appreciated.