Mount & Blade: Warband

Mount & Blade: Warband

473 ratings
Malik Faris's Companions and Native Enhancement
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
133.923 MB
17 Jun, 2015 @ 1:39pm
15 Aug, 2015 @ 6:44pm
8 Change Notes ( view )

Subscribe to download
Malik Faris's Companions and Native Enhancement

Description

This mod is still very unfinished, the only reason it's uploaded on steam workshop is because i wanted to make sure I know how to do it when it is finished.

It should work as is with no errors currently (please tell me if you get any) but you'll see that like half the dialog is the same generic stuff.

I can't add Diplomacy to this mod because Diplomacy is outdated and hasn't really been made available for adding to other mods in 3 years. You can add your mod to diplomacy's files, but they're for a 3 year old version of warband that won't work right.


For Warband v1.166 and up
For a full detailed description of everything in the mod, check out it's Taleworlds thread: http://forums.taleworlds.com/index.php/topic,129012.0.html

Primary goal of the mod:

Add 80 NEW companions with full unique dialog trees and personalitys, with a variety of different strengths and uses, such as companions that are ready to go from recruitment to be made into vassals/lords/the marshal of your army, as well as companions that start out at level 1 so you can make them into whatever you want.

Meet them here: http://forums.taleworlds.com/index.php?topic=129012.msg3109408#msg3109408

To give you more options to play the game how YOU want to play it, to better craft your own stories. If you want to be a female player, with only female companions/lords, you have that option now, there's at least 16 new female companions. If you want to only have Saranid units and companions, you have that option, as there are 8 new Saranid-related companions.

Secondary goals of mod:

6 new towns, over 90 new castles, over 111 new villages to fight over with the other factions of Calradia. (In & Working)

A unique Player Faction troop tree, you can recruit your own unique faction units from villages you control. (In & Working)

Stronger bandits with better loot, and unique upgrade paths (i.e. forest bandits don't become swadians anymore, they become veteran forest bandits, ect.) (In & Working)

Recruit troops from tavernkeepers. (In & Working)

Roaming bands of unique units who help you fight bandits, like manhunters. (In & Working)

"Foreign" mercenaries recruitable in taverns. (if you don't like them you can basically ignore them and they won't even showup in your battles) (In & Working)

More books to read to cover skills not already covered by books. (WIP)

Export and Import companions so you can save your progress with them when starting a new game. (In & Working)

And more? (maybe)
Popular Discussions View All (14)
16
19 Jun, 2021 @ 8:38pm
Mod Ideas
VelikyNovgorod4
8
2 Jul, 2015 @ 2:20am
how about being able to send recruiters from your castles to mass recruit?
Grå Gås
7
30 Apr, 2016 @ 11:29pm
PINNED: The History of the Six Knightly Orders of Calradia & How the Knightly Orders of Calradia Work
Gespenst Gaming
376 Comments
쿨게이 25 Apr @ 9:45am 
I hope this gives us more than 300+ Companions :D
Sigil Hunter 27 Jan @ 1:44am 
rescuing imprisoned lords doesnt work :(
Michelangelo 21 Jul, 2023 @ 4:33am 
The concept behind this mod is absolutely fantastic, and I am eagerly anticipating its completion. I can't wait to see what it becomes! May the development process be smooth and effortless for you.
Phtevenbryant 16 Apr, 2023 @ 7:30pm 
buggy as F. game constantly stutters and gets worse over time, not just over play-length per save
ZacharyBuilder 2 Aug, 2022 @ 9:51pm 
Trying to go into the Dungeons for the new castles instantly crashes my game.
TheFirstFoxx 6 Mar, 2022 @ 7:54am 
Do companions still argue with each other?
saintsfan36 20 Jun, 2021 @ 5:26pm 
My companions won't come back from their missions.
쿨게이 3 May, 2020 @ 11:03pm 
add Toggle Companion Fight or not/ All Companions starts at LV1 or not/more companions Plz
Fogey Gamer 13 Apr, 2020 @ 1:00am 
@Stementier. It is not tedious at all. i was worried when you said it removed the guild master from the game...then i saw you meant you were too lazy to find the guild master. Big difference.
Speedyty 28 Feb, 2020 @ 2:14am 
uhhhhhh uhhhhhhh uhhhhhhhhh uhhhhhhhhhh uhhhhh